• I Want To Make An Isometric RPG, Where Do I Start?
    8 replies, posted
So, I'm a big fan of old school RPG's like Final Fantasy and Chrono Trigger and I'm also hugely interested isometric art. I recently made this, and it's inspired me to learn how to make a game. [img]http://img40.imageshack.us/img40/7383/isometricroomcopym.jpg[/img] I'm thinking it'd be a puzzle/survival type of RPG. There would have to be some kind of inventory system, combat (I think turn-based would work best.), HUD could be minimal. The graphics would all be simple, like the picture above. And I'm sure you guys hate these types of threads, but I need to know where to start. I have some (limited) experience in Lua and Basic. (I also have a lot of experience with the RPG Maker programs, but I'd like to take a step away from using those.) What do you guys think? EDIT: So after reading around a bit, I guess I should probably start with learning C#. Well, at least that's what the sticky suggests.
Be prepared for quite a bit of frustration if you hop into programming as a skill to learn for a particular project, it's a large topic in general.
This is something I've been wanting to learn to do for quite some time, so I just hope I can endure the hardships of learning so I can finally make the thing I want. But yeah, I'm already getting frustrated.
Well first off.. you need to learn a programming language.
you're quite good at isometric art but if you want to make a whole isometric engine then be prepared for a lot of work. mine is already over a thousand lines
Okay; For programming language there are two options; C-languages and basic languages. I would recommend C++ or C#. For basic language I would suggest Visual Basic. Anyway, make a good plan. Simple game-mechanics, possible game-structure ( are you going to use game-engine later ), what kind of story, characters and such. Also think how to make isometric engine. You might find some tutorials on the internet. Third. Have some patience. As said C++ and C# can be very hard to learn. It might take very long to just get sufficient knowledge to start such project. Anyway, good luck with it.
[QUOTE=Sasupoika;16324969]Okay; For programming language there are two options; C-languages and basic languages. I would recommend C++ or C#. For basic language I would suggest Visual Basic. Anyway, make a good plan. Simple game-mechanics, possible game-structure ( are you going to use game-engine later ), what kind of story, characters and such. Also think how to make isometric engine. You might find some tutorials on the internet. Third. Have some patience. As said C++ and C# can be very hard to learn. It might take very long to just get sufficient knowledge to start such project. Anyway, good luck with it.[/QUOTE] You missed out Python, semi-scripting languages (Lua + Love) comes to mind, and a fuckload of others... (although you won't find them as nearly useful for what you're trying to do) [editline]12:03PM[/editline] Now that I think of it, I'd suggest the OP start with Python+pyGame, it's a bit like a modern Pascal.
[QUOTE=Sasupoika;16324969]For programming language there are two options; C-languages and basic languages.[/QUOTE] No.
Thanks for all the good replies, I've started working on some tutorials for C#. And qurl, I saw your stuff in the what are you working on thread, it looks awesome so far.
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