• I want to learn to create PSP Homebrew (NON LUA)
    7 replies, posted
Anyone have any good places to start? I would like to develop something that runs the kurok engine. If you have any ideas as to what I should do, or websites that will help me out, please do post.
I think it uses C++. Learn C++ from scratch first. If you try and go all out and make a PSP game you will come across a load of problems.
Here are some libraries to help you: [url]http://svn.ps2dev.org/listing.php?repname=psp&path=%2Ftrunk%2F&rev=0&sc=0[/url] You need psptoolchain and pspsdk to compile stuff. I think they're Linux only
[QUOTE=Vampired;16581620]Here are some libraries to help you: [url]http://svn.ps2dev.org/listing.php?repname=psp&path=%2Ftrunk%2F&rev=0&sc=0[/url] You need psptoolchain and pspsdk to compile stuff. I think they're Linux only[/QUOTE] Thank you :) [editline]12:04PM[/editline] Update, found some stuff on the kurok forums that will be helpful, about mapping for that engine and such, thank you for your help though everyone.
best thing is to look at the samples in the sdk and edit them.
[QUOTE=lemonlimecom;16581676]Thank you :) [editline]12:04PM[/editline] Update, found some stuff on the kurok forums that will be helpful, about mapping for that engine and such, thank you for your help though everyone.[/QUOTE] The kurok engine in essence is just a heavily modded quake 1 engine. So you could just get the quake 1 mod sdk samples (google is your friend) and use those to your advantage. Also, you will need a quake 1 mapping program, I would recommend QuArk (Quake army knife). You'll need to figure out how the kurok team compiled the quake 1 engine for the psp, I bet it's somewhere on their website. Then you can just compile your quake 1 mod into a psp format.
-snipped- Seems like devkitPSP is outdated, use Chandlers link below instead :)
[QUOTE=jA_cOp;16621199]If you want to use C or C++ and make something from scratch, you can look into devkitPSP: [url]http://www.devkitpro.org/category/devkitpsp/[/url][/QUOTE] I see your link and raise you an easier and more updated version of the PSPSDK (the devkitPSP version has an older toolchain) [url]http://minpspw.sourceforge.net[/url] Also, if you go for the quake 1 engine, Highly recommend GTKRadiant instead. Since it's actually developed and supported by id :D
Sorry, you need to Log In to post a reply to this thread.