Can anyone here recommend me some Java Game Developing books?
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Can anyone here recommend me some Java Game Developing books that are very good and recent? Thanks.
you are probably better off learning OpenGL through books like the OpenGL Superbible 5th edition, then using Java bindings for OpenGL, either JOGL or LWJGL. There are very few books on modern OpenGL, I don't think any of them are specific to Java.
The OpenGL Superbible 5th edition is a fantastic book about OpenGL by the way. If you wanted some reading on game engine design, I don't have any specifics on that, but generally you'll use OpenGL for the graphics side and abstract an engine from that. UI is generally build right on top of the graphics code as well, physics can either be another library (box2d or bullet) that you just plop right in your code and it works, or you can build it up yourself specifically to your needs. Controls are generally bound to commands, and you can bind keys to controls.
Everything else from there on is abstract, the same ideas apply for any language - you would build up content management, a level editor, game logic code, etc.
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