• Using WPF for 2D games
    2 replies, posted
I want to create a simple 2D game, tile-based. A sokoban clone, for example. Each tile is an Image (actually a class which inherits from Image). I am concerned about the speed, though. In a 25x25 field, where Tiles change their Source every turn, will there be any visible slowdown?
For a game like that, any slowdown would probably not be noticeable. WPF is hardware-accelerated after all.
No worries pal, the game you want to make is very slow paced. It should keep up allright.
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