Sup Programming,
I'm sure you've heard this banter before: "I have a small idea for a game." But before I get too deep into my idea, I have a question for all of you savy programmers.
I'm looking for a good starting base for a side scrolling 2D game. Complete with collision detection and the whole nine yards. I'm not looking to put anything fancy into it just yet. Hopefully I'd like to have particles but for right now I'm just looking into the basics.
I do have some programming experience. When I say some, I use the term freely. I understand the concept and know what basic tools one needs. I used to have a compiler on my computer but I since took it off a while back.
What do you guys thing of Game Maker 7 and Multimedia Fusion 2? I was rather intrigued by both of them. Game Maker was used to create Spleunky. And I've played some rather cool games made from MMF2.
Any ideas?
Personally, I disrespect anybody who uses Game Maker, of Dream Maker, or any sort of "game making" software.
Trying learning a language like VB, or C#, etc. and starting there. Even a VB.Net game is better than something make in terrible apps like that.
If you want to make a simple 2D game quickly, you might opt for Adobe Flash.
I'm not really proficient in Flash, but as I understand it "ActionScript" is just ECMAScript, like JavaScript. It shouldn't be terribly difficult to learn and most of the tedious crap is done for you (you don't have to worry about loading content or rendering sprites).
If your goal is to learn programming, go for a real programming language, like C/C++/Python/etc. and SDL.
[QUOTE=Benjy355;16808906]Personally, I disrespect anybody who uses Game Maker, of Dream Maker, or any sort of "game making" software.
Trying learning a language like VB, or C#, etc. and starting there. Even a VB.Net game is better than something make in terrible apps like that.[/QUOTE]
terrible apps?
the only reason game maker has a bad name is because kids make shitty games with it. it can be used to make REALLY good games. it's all up to the author. and you have way more of a chance with a finished product.
@OP:
If you want to make games right away without a steep learning curve, try GM and learn GML, it's C-Style syntax and will still give you knowledge of general programming logic. It has a pretty flexible particle system and has support for any DLLs you feel you need to add to extend the use of it. (given you export them the way GM uses them)
Game Maker and other creation tools are fine.
Personally I still feel sort of ill against them because it feels like what I'm doing (programming in C++) is a waste compared to that, but in reality it's just another platform for developers to make great games (if they try) and I shouldn't give a shit.
So yeah, I'd go with Game Maker if I were you. The community is decent in size and it has plenty of extensions and people to help the progress of your game.
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