Good evening gentlemen,
i have following problem, im trying to draw a sprite but it's just a white square like when it goes out of scope!
It loads fine, i tried png and tga.
Screenshot(s):
[img]http://www.abload.de/img/1g0vm.png[/img]
[img]http://www.abload.de/img/241bc.png[/img]
Code:
[cpp]
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
using namespace std;
sf::RenderWindow App(sf::VideoMode(800, 350, 32), "Last Breath");
sf::Event eve;
sf::Image img;
sf::Sprite dude;
int main()
{
if(!img.LoadFromFile("dude.png"))
{
App.Close();
}
dude.SetImage(img);
dude.SetPosition(20, 20);
dude.SetScale(23.f, 45.f);
dude.SetSubRect(sf::IntRect(1, 1, 2, 2));
while (App.IsOpened())
{
dude.SetImage(img);
while(App.GetEvent(eve))
{
if(eve.Type == sf::Event::Closed)
App.Close();
}
if(App.GetInput().IsKeyDown(sf::Key::W)){
dude.Move(0.0f, -0.1f);
} else if(App.GetInput().IsKeyDown(sf::Key::A)) {
dude.Move(-0.1f, 0.0f);
} else if(App.GetInput().IsKeyDown(sf::Key::S)) {
dude.Move(0.0f, 0.1f);
} else if(App.GetInput().IsKeyDown(sf::Key::D)) {
dude.Move(0.1f, 0.0f);
}
/* if(dude.GetPosition().x >= 777)
{
dude.SetPosition(dude.GetPosition().x-0.1f, dude.GetPosition().y);
} else if(dude.GetPosition().x <= 0)
{
dude.SetPosition(dude.GetPosition().x+0.1f, dude.GetPosition().y);
} else if(dude.GetPosition().y >= 305)
{
dude.SetPosition(dude.GetPosition().x, dude.GetPosition().y-0.1f);
} else if(dude.GetPosition().y <= 0)
{
dude.SetPosition(dude.GetPosition().x, dude.GetPosition().y+0.1f);
} */
App.Clear(sf::Color(0, 0, 0));
App.Draw(dude);
App.Display();
}
return EXIT_SUCCESS;
}
[/cpp]
Thanks in advance!
[code]while (App.IsOpened())
{
dude.SetImage(img);[/code]
Don't set the image every loop...
Since you error check on the file I'm gona assume it's that. Remove line 27.
Thanks no difference tho. :|
What is the actually sprite anyway? You got the alpha channel correct?
This is dude.png
[img]http://www.abload.de/img/dude63ic.png[/img]
[editline]05:55PM[/editline]
Fixed it i thougt setsubrect == setscale.
:C
I am having a similar problem too, I had it loading a single sprite and drawing it worked, but when I added a few more I just got white rectangles for them all, anyone know of anything else that can make that happen?
How many times do I have to tell people what the white sprites mean in SFML?
Once more please
[QUOTE=Mattz333;17280732]Once more please[/QUOTE]
[url]http://www.facepunch.com/showpost.php?p=17123290&postcount=3[/url]
[editline]03:15AM[/editline]
Your sf::Image is lost somewhere.
[QUOTE=efeX;17280980][url]http://www.facepunch.com/showpost.php?p=17123290&postcount=3[/url]
[editline]03:15AM[/editline]
Your sf::Image is lost somewhere.[/QUOTE]
Or in any way invalid.
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