• Rotatapuzzle
    9 replies, posted
My brother is the kind of person who can do a Rubik's cube in less than two minutes and solve those 15 puzzle things in a reasonable amount of time, and he suggested to me that I make a puzzle game which he had thought up. So I went off and programmed it in BlitzMax and here is the result: [img]http://spacerat.meteornet.net/img/rotata2.png[/img] In Rotatapuzzle you drag in an image then scramble it, but unlike other image unscrambling games you have to rotate the pieces to get them in the right place (and rotation) instead of just shifting them. I'd like to know if anyone here actually manages to complete it because I've only done so about three times. It's almost as hard as a Rubik's cube - i.e. insanely hard unless you spend time studying it. This is a pretty old project, started and mostly complete about a year and a half ago, with occasional bugfixes since. I've decided to release it on FP now to see what people think of it, and I might decide to release more stuff here if the reaction is good (as in quality and quantity, not necessarily as in positive). [url=http://www.box.net/shared/u5dutb8309]Download for Windows[/url] Also [url=http://spacerat.meteornet.net/downloads/RotataPuzzle_MacIntel.zip]Intel Mac version[/url] (not compiled by me, not really very well tested, might be broken in places). There is a linux version, not compiled by me, but it is so horribly broken that I would reccomend you run the windows one in Wine. If there's any demand, I'll compile it in linux myself.
I'll give it a try if you upload it somewhere else; that mirror seems to be down.
[QUOTE=Shanethe13;17730548]I'll give it a try if you upload it somewhere else; that mirror seems to be down.[/QUOTE] Try it again, it should work now. However, in case that happens again I've upload it (slightly newer) to a mirror. The only real change is a bit of optimisation, so it doesn't matter which you get. I'll update both mirrors to the same version at some point anyway.
It's not responding to anything I do to it and it's using 100% of one core I'm using Windows 7 x64
[QUOTE=Robber;17740864]It's not responding to anything I do to it and it's using 100% of one core I'm using Windows 7 x64[/QUOTE] God damn. Perhaps BlitzMax has a problem with 64 bit apps. Sorry about that, I'll look into it and see if I can fix it.
[QUOTE=spacerat;17742046]God damn. Perhaps BlitzMax has a problem with 64 bit apps. Sorry about that, I'll look into it and see if I can fix it.[/QUOTE] I run Vista 64 bit, and it works fine.
It could also be windows 7, I've not tested it on Windows 7. There's no reason it shouldn't work that I can think of, but who knows... [editline]05:27PM[/editline] Ninjad. Perhaps it's windows 7 then.... I'll look into it.
[QUOTE=spacerat;17742090]It could also be windows 7, I've not tested it on Windows 7. There's no reason it shouldn't work that I can think of, but who knows... [editline]05:27PM[/editline] Ninjad. Perhaps it's windows 7 then.... I'll look into it.[/QUOTE] Do you have a delay statement in your main loop? If it's using too much cpu it won't respond properly.
Runs perfectly under 64 bit Linux. I like the idea, seemed a bit dull from the description, but it works great once you see it.
[QUOTE=Robber;17740864]It's not responding to anything I do to it and it's using 100% of one core I'm using Windows 7 x64[/QUOTE] I have the same problem with Windows 7 32
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