• What are you working on? November 2011 Edition
    3,673 replies, posted
[img]http://localhostr.com/file/bm4rzIx/highlights.png[/img] [QUOTE=SupahVee;32196928][IMG]http://dl.dropbox.com/u/3724424/Programming/shooterlol1.gif[/IMG] :v:[/QUOTE] [QUOTE=Zyx;32423731][img]http://dl.dropbox.com/u/99717/Park1.png[/img][/QUOTE] [QUOTE=Maurice;32960134]"Alright, got all the things finished for bullet bills, let's see if they work" [img]http://i.imgur.com/IKnWX.gif[/img] ...[/QUOTE] [QUOTE=Cello;32613957][img]http://i.imgur.com/YuajT.gif[/img] FUCK[/QUOTE] [QUOTE=Zyx;32410482]I'll tell you whats awesome. My pavement: [img]http://dl.dropbox.com/u/99717/Pavement.png[/img][/QUOTE] [QUOTE=Dlaor-guy;32571379][img]http://i.imgur.com/kosyg.png[/img][/QUOTE] [QUOTE=Maurice;32700115][img]http://i.imgur.com/NIbWM.gif[/img][/QUOTE] [QUOTE=AntonioR;32717866][img]http://i1102.photobucket.com/albums/g448/antoniorsoftware/super_serious_bros.gif[/img][/QUOTE] [QUOTE=AntonioR;32759019][img]http://i1102.photobucket.com/albums/g448/antoniorsoftware/gnaar_and_rocketeer-1.gif[/img][/QUOTE] [QUOTE=slime73;32916633][img]http://k.minus.com/jPPbGf91VjLZj.png[/img][/QUOTE] [QUOTE=FoohyAB;32918445][media]http://www.youtube.com/watch?v=VEj_keby_ks[/media][/QUOTE] [QUOTE=Jack Trades;32992098][img]http://i.imgur.com/yBZfa.jpg[/img][/QUOTE] [QUOTE=Maya2008;post32993621][media]http://www.youtube.com/watch?v=cy3TOm0sUA0[/media][/QUOTE] [QUOTE=layla;32480616][img]http://dl.dropbox.com/u/99765/b82762.png[/img][/QUOTE] [QUOTE=thomasfn;32494193][img]http://i.imgur.com/Ih95Q.png[/img][/QUOTE] [QUOTE=Dlaor-guy;32555387][img]http://dl.dropbox.com/u/4081391/trippinbawls2.gif[/img][/QUOTE] [QUOTE=simie;32562673][img]http://f.cl.ly/items/0c2P3c442Z3d1G021c1V/Screen%20shot%202011-10-01%20at%2000.43.48.png[/img][/QUOTE] [QUOTE=r0b0tsquid;33075027][img]http://anyhub.net/file/1IRc-terrain01.png[/img][/QUOTE] [QUOTE=boomer678;33075116][img]http://puu.sh/7X9B[/img][/QUOTE] [QUOTE=thejjokerr;32948512][img]http://filesmelt.com/dl/zeldaanim.gif[/img][/QUOTE] [QUOTE=Tyco RC;32498777][img]http://i.imgur.com/lns07.png[/img][/QUOTE] [QUOTE=Smashmaster;32386951][img]http://img6.imageshack.us/img6/8872/2dghettoao.png[/img][/QUOTE] [QUOTE=Ziks;32271773][img]http://i.imgur.com/XtnkU.png[/img][/QUOTE] [QUOTE=ROBO_DONUT;32223584][img]http://img835.imageshack.us/img835/4756/10911.png[/img][/QUOTE] [QUOTE=;]Weapons are now generated procedurally by attaching a magazine, a stock and a grip to a core piece. They all change how the weapon behaves. Here's some generated weapons. [img]http://dl.dropbox.com/u/3724424/Programming/shooterlol3.png[/img][/QUOTE] [QUOTE=BlkDucky;32257043][img]http://dl.dropbox.com/u/13824718/ZScreen/2011-09/Screenshot-2011-09-12_16.37.46.png[/img][/QUOTE] [QUOTE=Robber;32290542][media]http://www.youtube.com/watch?v=LEznYCgGETU[/media][/QUOTE] [QUOTE=Dryvnt;32360515][img]http://dl.dropbox.com/u/2670708/closer.gif[/img][/QUOTE] [QUOTE=Smashmaster;32401831][img]http://img838.imageshack.us/img838/2111/2dlightgasm.png[/img][/QUOTE] [QUOTE=Tyco RC;32479144][img]http://i.imgur.com/nNmXT.png[/img][/QUOTE] [QUOTE=r0b0tsquid;32543101]Another productive school IT lesson: [img]http://anyhub.net/file/4euM-raymarch01.png[/img] [img]http://anyhub.net/file/4euP-raymarch02.png[/img] We have to use VB, and I finished the project two weeks ago so there's not much to do :/[/QUOTE] [QUOTE=polkm;32544908][img]http://i.imgur.com/chs52.png[/img][/QUOTE] [QUOTE=Dlaor-guy;32589631][img]http://i.imgur.com/PX3e0.png[/img] [img]http://i.imgur.com/WVs9f.png[/img][/QUOTE] [QUOTE=Cello;32599238][img]http://yourimg.in/m/5cim0l8.png[/img][/QUOTE] [QUOTE=Smashmaster;32719903][media]http://www.youtube.com/watch?v=boMamhp2Y0Y[/media][/QUOTE] [QUOTE=dajoh;32759739][img]http://dl.dropbox.com/u/11401644/Images/gamma_lit3.png[/img][/QUOTE] Most funnies: [QUOTE=SupahVee;32196928][IMG]http://dl.dropbox.com/u/3724424/Programming/shooterlol1.gif[/IMG] :v:[/QUOTE] Most artistics: [QUOTE=synthiac;32174982][img]http://i.imgur.com/4hEvH.gif[/img][/QUOTE] Most winners: [QUOTE=Maurice;32412249][img]http://i.imgur.com/isaiB.png[/img][/QUOTE] Most programming kings: [QUOTE=Smashmaster;32998312]Testing some RTS stuff. Unit grouping, interface, etc. [img]http://i.imgur.com/Lea8z.gif[/img][/QUOTE] Most optimistics: [QUOTE=Dr Magnusson;32681795][img]http://localhostr.com/files/x0Ichgs/Finity%20Test%20Game.png[/img][/QUOTE] [img]http://localhostr.com/file/mmiWcFO/older_threads.png[/img] [url=http://www.facepunch.com/threads/1123599]Version 20[/url] [url=http://www.facepunch.com/threads/1099026]Version 19[/url] [url=http://www.facepunch.com/threads/1090922]Version 18[/url] [url=http://www.facepunch.com/threads/1082035]Version 17[/url] [url=http://www.facepunch.com/threads/1062318]Version 16[/url] [url=http://www.facepunch.com/threads/1044832]Version 15[/url] [url=http://www.facepunch.com/threads/1028402]Version 14[/url] [url=http://www.facepunch.com/threads/1000894]Version 13[/url] [url=http://www.facepunch.com/threads/969139]Version 12[/url] [url=http://www.facepunch.com/threads/949277]Version 11[/url] [url=http://www.facepunch.com/threads/935572]Version 10[/url] [url=http://www.facepunch.com/threads/919721]Version 9[/url] [url=http://www.facepunch.com/threads/899530]Version 8[/url] [url=http://www.facepunch.com/threads/878114]Version 7[/url] [url=http://www.facepunch.com/threads/862848]Version 6[/url] [url=http://www.facepunch.com/threads/842121]Version 5[/url] [url=http://www.facepunch.com/threads/829486]Version 4[/url] [url=http://www.facepunch.com/threads/808758]Version 3[/url] [url=http://www.facepunch.com/threads/774427]Version 2[/url] [url=http://www.facepunch.com/threads/764346]Version 1[/url]
Obligatory post complimenting the aroma of the new thread.
So few highlights. I've got to step up my a-game.
Needs more highlights.
[QUOTE=jalb;33081777]So few highlights. I've got to step up my a-game.[/QUOTE] I'm most likely going to add more highlights later today, I didn't count on so many high-rating posts being non-content. If you guys want me to add more highlights, rate me agree, otherwise rate me disagree.
more the better
Don't focus on ratings, I saw some good content that had little ratings. [editline]1st November 2011[/editline] But don't put so many my computer lags :v:
More highlights.
My !Advance Wars didn't make it
Hello World
I managed to completely break the lighting and tiling in my game and I didn't save any recent backups..
[QUOTE=benji2015;33082525]I managed to completely break the lighting and tiling in my game and I didn't save any recent backups..[/QUOTE] [url]http://en.wikipedia.org/wiki/Revision_control[/url] [editline]1st November 2011[/editline] common (D)CVS solutions are: CVS, SVN, Git, Mercurial
Still screwing around with my level parser thingy. But my graphics have graduated from squares. [IMG]http://img638.imageshack.us/img638/953/comps.png[/IMG]
If I'm making my classes in C++ serialisable, should I be serialising them in a binary format, a more human-friendly text format, or have options for both? [editline]2nd November 2011[/editline] I guess I'll use the de-facto polling standard of the facepunch forums: [img]http://www.facepunch.com/fp/ratings/information.png[/img] binary [img]http://www.facepunch.com/fp/ratings/heart.png[/img] human-readable [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] both other: comedy hurr option
[QUOTE=mechanarchy;33083203]If I'm making my classes in C++ serialisable, should I be serialising them in a binary format, a more human-friendly text format, or have options for both? [editline]2nd November 2011[/editline] I guess I'll use the de-facto polling standard of the facepunch forums: [img]http://www.facepunch.com/fp/ratings/information.png[/img] binary [img]http://www.facepunch.com/fp/ratings/heart.png[/img] human-readable [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] both other: comedy hurr option[/QUOTE]Create a data structure, then work out ways to serialize it to both, for example my [url=https://github.com/danharibo/nodetree]Node Tree[/url] format can be serialized to both binary and human-readable formats without the the program even needing to check what type of file it's loading.
[QUOTE=danharibo;33083312]Create a data structure, then work out ways to serialize it to both, for example my [url=https://github.com/danharibo/nodetree]Node Tree[/url] format can be serialized to both binary and human-readable formats without the the program even needing to check what type of file it's loading.[/QUOTE] The way I'm doing it is just making each class have an interface: [cpp] class Serialisable { public: virtual ~Serialisable() {} virtual void serialise(std::ofstream f) = 0; virtual void unserialise(std::ifstream f) = 0; }; [/cpp] And then they can handle serialisation themselves. This way you can also have child classes serialised properly just by calling their serialise member. I'm just wondering the best way of implementing those serialisation functions. I can see it being a better idea to serialise as binary for some things (ie data structures), while it'd be better to serialise as text for others (eg settings files). As I don't really want to have the serialisation functions working in different ways, I'd like to come up with one way that will be appropriate in all situations. I'm thinking I might just have serialise as always binary output and make another method for the settings files to output in a human-readable and editable text format.
[QUOTE=mechanarchy;33083427]The way I'm doing it is just making each class have an interface: [cpp] class Serialisable { public: virtual ~Serialisable() {} virtual void serialise(std::ofstream f) = 0; virtual void unserialise(std::ifstream f) = 0; }; [/cpp] And then they can handle serialisation themselves. This way you can also have child classes serialised properly just by calling their serialise member. I'm just wondering the best way of implementing those serialisation functions. I can see it being a better idea to serialise as binary for some things (ie data structures), while it'd be better to serialise as text for others (eg settings files). As I don't really want to have the serialisation functions working in different ways, I'd like to come up with one way that will be appropriate in all situations. I'm thinking I might just have serialise as always binary output and make another method for the settings files to output in a human-readable and editable text format.[/QUOTE]I see, you could still have your Interfaces serialize their data into some intermediate data structure, then have the intermediate handle the actual file serialization, that way you have the option of going either way. Alternatively, you could have two types of serializer, a TextSerializer and a BinarySerializer
[QUOTE=danharibo;33083443]Alternatively, you could have two types of serializer, a TextSerializer and a BinarySerializer[/QUOTE] That was an idea I had considered and now I'm thinking it'd probably be the best option. In other news, I really like the output of your Node Tree in the NodeTree.txt example file.
[QUOTE=KillerJaguar;33082155]My !Advance Wars didn't make it[/QUOTE] I don't know why but every time i see a post with a screenshot of your game i get very interested and excited :P Maybe it's the Nostalgia induced by it's classic graphics. Looks fun to program, makes me want to clone/remake it myself but you're already doing it and I currently have other stuff to do :I.
[QUOTE=COBRa;33080065]What DE is that?[/QUOTE] Gnome 3. I decided to give it another shot, and it actually isn't that bad.
wow this new thread couldn't be any more disappointing, the highlights suck [editline]2nd November 2011[/editline] not the projects themselves but the amount of highlights sucks and the overall tone of the thread is boring and depressing
[QUOTE=icantread49;33084305]wow this new thread couldn't be any more disappointing, the highlights suck [editline]2nd November 2011[/editline] not the projects themselves but the amount of highlights sucks and the overall tone of the thread is boring and depressing[/QUOTE] ;_;
Nice, new thread. I'll just quickly repost that I'm making a stupid little zombie game and make a post all about it every Saturday on my [url=http://xiphias.org]website[/url].
[IMG]http://i.imgur.com/D3AbX.gif[/IMG] Gave up on keyboard movement, instead mouse movement \:D/ Meh. Need something new to work on now.
[QUOTE=icantread49;33084305]wow this new thread couldn't be any more disappointing, the highlights suck [editline]2nd November 2011[/editline] not the projects themselves but the amount of highlights sucks and the overall tone of the thread is boring and depressing[/QUOTE] Is it because we forgot that game you made a while back?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/pong1.png[/IMG][/URL] I made one man pong. [sp]Im not worthy. :saddowns:[/sp]
I wasn't in highlights :(
[img]http://dl.dropbox.com/u/12054510/Capture2.PNG[/img] Made in C++.
[QUOTE=Mr.T;33085396][img]http://dl.dropbox.com/u/12054510/Capture2.PNG[/img] Made in C++.[/QUOTE] First, hello. Then, THE WORLD.
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/pong2.png[/IMG][/URL] Scoring, and my high score of six. :v:
Sorry, you need to Log In to post a reply to this thread.