Any tutorials that show you how to make something useful?
12 replies, posted
Most tutorials on the internet just show you how to make simple programs which involve alot of cout functions and cin functions. The question is, where should I go from from there? after learning the basics.
This is a very valid statement. And I'd love to know the answer.
Um, learn C++ [B]properly[/B] [I]then[/I] try out SFML. If you know how to use C++ properly it should be fine.
Do you know what a pure virtual method is?
Do you know about multiple inheritance?
Do you know about the use of the pointer dereference and address of operators?
If the answer is yes to these questions then SFML is where to go next.
[B]THATS RIGHT RATE ME DUMB BECAUSE IM ASKING IF HE KNOWS OOP[/B]
[QUOTE=smidge146;18188147]Most tutorials on the internet just show you how to make simple programs which involve alot of cout functions and cin functions. The question is, where should I go from from there? after learning the basics.[/QUOTE]
Learn some more basics, as there is a fuck lot of them. Learn inheritance, overloading, and dynamic casting. Then learn memory management and what all the keywords mean.
[QUOTE=Jallen;18188224]Um, learn C++ [B]properly[/B] [I]then[/I] try out SFML. If you know how to use C++ properly it should be fine.
Do you know what a pure virtual method is?
Do you know about multiple inheritance?
Do you know about the use of the pointer dereference and address of operators?
If the answer is yes to these questions then SFML is where to go next.
[B]THATS RIGHT RATE ME DUMB BECAUSE IM ASKING IF HE KNOWS OOP[/B][/QUOTE]
I don't know any of that shit, where can I learn it?
[QUOTE=nos217;18189201]I don't know any of that shit, where can I learn it?[/QUOTE]
[U][B]Books[/B][/U]
I have one but it's so complicated :(.
It takes time, relax. Try to balance projects you enjoy with things you need/want to learn.
Take it step by step in little chunks and apply it. It really helps. :)
[QUOTE=Jallen;18188224]Um, learn C++ [B]properly[/B] [I]then[/I] try out SFML. If you know how to use C++ properly it should be fine.
Do you know what a pure virtual method is?
Do you know about multiple inheritance?
Do you know about the use of the pointer dereference and address of operators?
If the answer is yes to these questions then SFML is where to go next.
[B]THATS RIGHT RATE ME DUMB BECAUSE IM ASKING IF HE KNOWS OOP[/B][/QUOTE]
Multiple inheritance is hardly central to OOP in C++, and certainly not something you'll need to know [I]anything at all[/I] about when using SFML.
If you want to try SFML in particular, learning very basic OOP and references should be plenty.
(Knowledge of pointers is kind of basic in C++ whatever you work with, so learn that too)
edit:
And SFML is primarily a multimedia library. There's an API for everything, but SFML is not for everything, so whenever you find something you want to do you should do some research on what you'll need before going at it.
[QUOTE=jA_cOp;18189525]Multiple inheritance is hardly central to OOP in C++, and certainly not something you'll need to know [I]anything at all[/I] about when using SFML.
If you want to try SFML in particular, learning very basic OOP and references should be plenty.
(Knowledge of pointers is kind of basic in C++ whatever you work with, so learn that too)[/QUOTE]
IME the more you know about the basis of what you are using, the easier it is to do anything with it, even if you aren't using those particular things.
[QUOTE=Jallen;18189600]IME the more you know about the basis of what you are using, the easier it is to do anything with it, even if you aren't using those particular things.[/QUOTE]
I've started reading my C++ book again and I've been enlightened pretty much since I understand pointers now and references and allocating memory in the heap etc.
try c#
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