• XNA Content Error?
    8 replies, posted
Hey everybody. I got a neat book on XNA over the holidays and have started work on what seems to be a simple tutorial. In the book it tells you to create a folder for textures and upload a spritesheet and a titlescreen bit map. Everything is in the folder but when I try to compile I get an error saying the files cannot be opened. titleScreen = Content.Load<Texture2D>(@"\Textures\TitleScreen.png"); spriteSheet = Content.Load<Texture2D>(@"\Textures\SpriteSheet.png"); Error loading "\Textures\TitleScreen.png". Cannot open file. Error loading "\Textures\spriteSheet.png". Cannot open file. Could anybody help?
Did you link the pictures in the content manager?
[QUOTE=Phreebird;34078827]Did you link the pictures in the content manager?[/QUOTE] Im not sure. I feel like a noob for saying this but... How do you do that?
This tutorial goes into detail. [url]http://rbwhitaker.wikidot.com/managing-content[/url]
[QUOTE=Phreebird;34078893]This tutorial goes into detail. [url]http://rbwhitaker.wikidot.com/managing-content[/url][/QUOTE] That's already done my friend. I not get something about an unrecognised escape sequence?
[code] titleScreen = Content.Load<Texture2D>("Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>("Textures\SpriteSheet"); [/code] Don't have the file format at last, and make sure that you have your textures inside "(Content)/Textures/ "
[QUOTE=RebelSlug;34078963][code] titleScreen = Content.Load<Texture2D>("Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>("Textures\SpriteSheet"); [/code] Don't have the file format at last, and make sure that you have your textures inside "(Content)/Textures/ "[/QUOTE] I have. Everything is set up properly. Still getting the error. Fixed.
So what was the problem?
[QUOTE=RebelSlug;34079087]So what was the problem?[/QUOTE] It was just the way I loaded the content :3 It was stupid.
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