• What are you working on? V5
    2,005 replies, posted
One sec grabbin content [b]Highlights from V4[/b] [quote] [b]andersonmat's mobile steam community[/b] [url=http://www.facepunch.com/showthread.php?p=17847207#post17847207][img]http://andersonmatt.com/msc/top.jpg[/img][/url] [b]Diaklu's IRC Bot[/b] [url=http://www.facepunch.com/showthread.php?p=18110665#post18110665][img]http://farm3.static.flickr.com/2547/4060928036_2c5b0a05d4_o.png[/img][/url] [url=http://www.facepunch.com/showthread.php?p=18238477#post18238477][img]http://img.loldepot.com/333c43494f3b3bbec44a.png[/img][/url] [b]r4nk_'s minicar madness[/b] [url=http://www.facepunch.com/showthread.php?p=18058994#post18058994][img]http://filebox.me/files/86i15ikjk_mc.jpg[/img][/url] [b]Guru-guru's Iso-world[/b] [url=http://www.facepunch.com/showthread.php?p=18008277#post18008277][img]http://davidjokinen.com/GameAlpha8.png[/img][/url] [b]ddrl46's forum software[/b] [url=http://www.facepunch.com/showthread.php?p=17860095#post17860095][img]http://i34.tinypic.com/32zqrlx.png[/img][/url] [b]Sasupoika's bullet hell game[/b] [url=http://www.facepunch.com/showthread.php?p=18081032#post18081032][img]http://i35.tinypic.com/160tqth.png[/img][/url] [b]nullsquared's raytracer[/b] [url=http://www.facepunch.com/showthread.php?p=18264122#post18264122][img]http://img694.imageshack.us/img694/1803/raytracerday2.png[/img][/url] [/quote] [img]http://i33.tinypic.com/2d7wyyr.png[/img]
Mobile Steam Community. :O
HTML isn't programming yet you included a horrible web forum and that steam community thing in your laughable set of "highlights"? Cheers.
Working on learning some Unreal Engine 3 stuff with the new UDK. It's really shaping up to be an awesome program. I've already done more with it than I've done with the Source SDK.
[QUOTE=SteveUK;18275070]HTML isn't programming yet you included a horrible web forum and that steam community thing in your laughable set of "highlights"? Cheers.[/QUOTE] I believe the steam community "thing" is PHP, as is the forum(of course with html)
[QUOTE=SteveUK;18275070]HTML isn't programming yet you included a horrible web forum and that steam community thing in your laughable set of "highlights"? Cheers.[/QUOTE] It's PHP.
I keep getting distracted when trying to go through the Visual Basic documentation... I should take some of my Dexedrine before I start, possibly turn off my RSS widget, IRC client, Steam messenger, maybe even quit explorer while I'm at it.
[QUOTE=SteveUK;18275070]HTML isn't programming yet you included a horrible web forum and that steam community thing in your laughable set of "highlights"? Cheers.[/QUOTE] Do you always have to be an ass?
[QUOTE=Blynx6;18275351]Do you always have to be an ass?[/QUOTE] He hates web (and VB) programmers with a passion.
[QUOTE=gparent;18275432]He hates web (and VB) programmers with a passion.[/QUOTE] No, just VB. It annoys me when they show off web development with no particular merit. Like recycling a bunch of XML feeds or a few SELECT SQL queries.
So this is where everybody went.. awesome, a fresh start, let's not ruin this one too please. :ohdear: [QUOTE=Machk;18275107]Working on learning some Unreal Engine 3 stuff with the new UDK. It's really shaping up to be an awesome program. I've already done more with it than I've done with the Source SDK.[/QUOTE] Same here, I'm kinda struggling with the terrain mapping bits though, I need interactive foliage for my game (the player has to forage for food and materials), and I have no idea where to start.. :eng99: [editline]07:15AM[/editline] Also, @comp, you forgot to link the previous thread and to add the notice: [quote]If you are just posting your web designs then use this thread [url]http://www.facepunch.com/showthread.php?t=576232[/url][/quote] No GWEN pics? :v:
I love how incredibly accurate your descriptions of the posters were. I lurk this thread quite a bit and I can verify almost all of that behaviour :v:
[QUOTE=voodooattack;18275466]Same here, I'm kinda struggling with the terrain mapping bits though, I need interactive foliage for my game (the player has to forage for food and materials), and I have no idea where to start.. :eng99: [/QUOTE] This is very simple. actually. What you can do is take a shrub model (I believe with the speedtree application that comes installed you can do this as well), and create an entity that uses a static mesh, which will point to the speedtree mesh. Next when the shrub is picked up, you can use the builitn scale_model (or something to that effect) function and have it's size go from large to small, or just remove the mesh from the World altogether. Either way you'll be making an item, so subclassing off of a Health Pickup (such as the Health Vial), would work best. Also, checkout [url]http://hourences.com[/url] as he's got some killer stuff, especially on terrain mapping (However, realize it uses the very old, and very shitty generic browser. So you'll have to figure some stuff out :) )
[QUOTE=DementNeo;18275592]I love how incredibly accurate your descriptions of the posters were. I lurk this thread quite a bit and I can verify almost all of that behaviour :v:[/QUOTE] Not mine raccoon12's
Thank you Chandler, I was really looking for that kind of information on how such a thing would be implemented, now I have a pointer in the right direction. I like that site by the way, doesn't matter what version he's using, I only learn either by example and by fiddling with stuff myself, that's how I taught myself coding in the first place. The lack of documentation doesn't help; so anything at this point could be of use, I think that's the only aspect Epic came short of.
I modified the link gun to steal health. It was only a few lines but it took hours to figure it all out. Basically I had to wade through the code to look for the functions I needed. [editline]01:13AM[/editline] Still can't figure out how to change the name of the weapon.
[QUOTE=Ortzinator;18276228]I modified the link gun to steal health. It was only a few lines but it took hours to figure it all out. Basically I had to wade through the code to look for the functions I needed. [editline]01:13AM[/editline] Still can't figure out how to change the name of the weapon.[/QUOTE] I really hate that about the UDK, you have to go through hecks of script files just to locate something that would be trivial to locate otherwise. They should make it so that you could just right-click objects in the editor and have it open script files for you; I mean, come on Epic, you added editors for practically everything, from sound cues to particle effects... all except script files, for the sake of god. Oh well, good thing I at least have grep by my side.. Another thing that pissed me off... [quote=http://hourences.com/book/tutorialsue3terrain.htm]Before you add a terrain to a level, be sure to have saved the level at least once as the terrain will attempt to save itself within the level, for which the level has to "exist" in the first place. [/quote] :argh:
[QUOTE=Ortzinator;18276228]I modified the link gun to steal health. It was only a few lines but it took hours to figure it all out. Basically I had to wade through the code to look for the functions I needed. [editline]01:13AM[/editline] Still can't figure out how to change the name of the weapon.[/QUOTE] find in files *
Blargh, decided to start to implement AJAX into my comment form for Bugspray even though I really should be finishing basic stuff for the admin panel. [img]http://i33.tinypic.com/xe3dj4.png[/img]
[QUOTE=voodooattack;18276549]I really hate that about the UDK, you have to go through hecks of script files just to locate something that would be trivial to locate otherwise. They should make it so that you could just right-click objects in the editor and have it open script files for you; I mean, come on Epic, you added editors for practically everything, from sound cues to particle effects... all except script files, for the sake of god. Oh well, good thing I at least have grep by my side.. Another thing that pissed me off... :argh:[/QUOTE] In UE2 there this was the norm. But for some reason, they decided to remove the built in UnrealScript IDE for modders :-/ You may want to checkout [url=http://wiki.pixelminegames.com/index.php?title=Tools:nFringe]nFringe[/url] It's the only Unreal Script debugger out there. Although from what I understand it's a tad difficult to setup for the UDK as it was targeted more for full licensees/UT3 Modders than just the UDK. It might help some of you guys get started, but I made a really retarded mod for UT3, that I never released, but from what I understand it's the first instance of a different Pawn on each team. Team one has a Gears of War style camera, and moves a bit slow, while team 2 is like a cheetah on crack. I was going to add more to it, but I decided I'd make some utilities, and my own engine before I made it into a commercial game :v: Anyways you guys can download the source from [url=http://drop.io/vaportrailudk]here[/url] I'll just say public domain, so you don't have to worry about copyright and shit. You'll have to do some heavy tweaking as it's both a gametype, and a mutator, but I don't care, you're getting free shit. [QUOTE=a2h;18276803]Blargh, decided to start to implement AJAX into my comment form for Bugspray even though I really should be finishing basic stuff for the admin panel.[/QUOTE] About damn time you got back to work on that.
This is what i are workingzzz on!!! [sp] PHP-tags gives cool colours1!!! [code] public class ArrayOvningar { public static void main(String[] args) { System.out.print("Test av arrays: "); int[] nummer = {3, 5, 1, 7, 12, 14, 16, 3, 8}; for(int i = 0; i < nummer.length; i++) { System.out.print(nummer[i]); } System.out.print("\nOvning 1: "); int[] nummer1 = {0, 0, 6}; boolean one = false; if (nummer1[0] == 6 || nummer1[nummer1.length-1] == 6) { one = true; } System.out.print(one); System.out.print("\nOvning 2: "); int[] nummer2 = {3, 1, 4, 3}; boolean two = false; if (nummer2.length > 0 && nummer2[0] == nummer2[nummer2.length-1]) { two = true; } System.out.print(two); System.out.print("\nOvning 3: "); int[] nummer3a = {3, 1, 1}; int[] nummer3b = {4, 5, 2}; boolean three = false; if (nummer3a.length >= 3 && nummer3b.length >= 3 && (nummer3a[0] == nummer3b[0] || nummer3b[nummer3b.length-1] == nummer3a[nummer3a.length-1])) { three = true; } System.out.print(three); System.out.print("\nOvning 4: "); int[] nummer4 = new int[3]; nummer4[0] = 1; nummer4[1] = 2; nummer4[2] = 3; System.out.print(nummer4[0]+nummer4[1]+nummer4[2]); System.out.print("\nOvning 5: "); int[] nummer5 = new int[3]; nummer5[0] = 0; nummer5[1] = 1; nummer5[2] = 2; int temp; temp = nummer5[1]; nummer5[1] = nummer5[2]; nummer5[2] = nummer5[0]; nummer5[0] = temp; System.out.print(nummer5[0] + ", " + nummer5[1] + ", " + nummer5[2]); System.out.print("\nOvning 6: "); int[] nummer6 = new int[3]; nummer6[0] = 1; nummer6[1] = 2; nummer6[2] = 3; temp = nummer6[0]; nummer6[0] = nummer6[2]; nummer6[2] = temp; System.out.print(nummer6[0] + ", " + nummer6[1] + ", " + nummer6[2]); System.out.print("\nOvning 7a: "); int[] nummer7a = new int[3]; nummer7a[0] = 1; nummer7a[1] = 2; nummer7a[2] = 3; temp = nummer7a[0] nummer } } [/code] [/sp]
[QUOTE=Woodlauncher;18277385]This is what i are workingzzz on!!! [sp] PHP-tags gives cool colours1!!! [php] [/php] [/sp][/QUOTE] You fucking suck.
[QUOTE=mikhga;18277388]You fucking suck.[/QUOTE] U hurt mine feelings. Reported for flaming!!!!!!!!!!!!!!!!111one111!!one!!1111 (1111one!!!1eone1!!1eoneeo1n1!!111!!!1!!!!) Hey douche, fuck off. [highlight](User was banned for this post ("spam" - garry))[/highlight]
Great start guys.
Once I'm done with classes for the day I'll work on my fancy pong game again. Progress is ridiculously slow, I started it months ago but have only worked on it for like 4 hours total.
i guess it's safe to say WAYWO is dead.
[QUOTE=efeX;18277612]i guess it's safe to say WAYWO is dead.[/QUOTE] This this this. Or, the facepunchers are taking a break to work on their stuff. :v:
No, it's just you're all too uptight to report trolls, spam and flaming.
[media]http://www.youtube.com/watch?v=fWWZMi5yGDI[/media]
[QUOTE=voodooattack;18270681]Arabic looks good (that's my mother tongue, by the way), I wonder if you plan on allowing right-to-left layouts though.. I've never seen a hardware-accelerated GUI library supporting right-to-left layouts perfectly (hell, even professional native GUI libs mess that up), and none render the Arabic script flawlessly for the matter, great work so far; I'd love to write an OpenGL renderer for that.. (we really need something like this working with SFML).[/QUOTE] Properly laying our right to left is something I would love to get working - but it's something I know nothing about - so might be best to wait until its on googlecode and hopefully someone will commit a patch for it
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