• What are the steps to creating a game in Java? (Or any language..)
    10 replies, posted
Can anyone infer? [editline]4th January 2012[/editline] Bump!
Okay so first you have to download game maker..
Nono, first you need an ideas guy
Did you really just bump after 10 minutes?
Can I please get a response?
[QUOTE=Cockman;34052017]Can anyone infer? [editline]4th January 2012[/editline] Bump![/QUOTE] Well to create a game, first you'll want to assess your development strategy. Do you want to encapsulate your versioning scheme into a diametric synonymous roadmap prediction mannerism? Perhaps not. Maybe instead you'll want to divide the number of collapsing asynchronous bases from your codebase into simultaneously reorganizing processing creations. Sometimes you start out creating your game and you think, "When will I get around to recalibrating the testing recursion mechanism in the retrofitting lookup manifest?" But just ignore people who suggest that you refactor your metacontrol precision outlook and go towards creating a more widely open binary architecture. This will allow you to both ship your software to internal testing rings for alpha and beta assessments, but also rethink your global marketing abilities if you're given the chance to drop your ins-and-outs on a digital distribution network. Maybe you're looking for a more humble take on all of this and don't think you can micromanage a single storyline alongside some form of staged theming for the enthusiast heuristic aspect of your game's connective approach. In that case you'll want to just stop and start from scratch any time you departmentalize a conceptual build in the branch your development team is sitting on, then isolate any creative fittings to the old unlooped idea. And in the event none of this goes well you can always just plead with her day after day. But she packed my suitcase and sent me on my way. She gave me a kiss and then she gave me my ticket. I put my walkman on and said, "I might as well kick it!" First class, yo this is bad! Drinking orange juice out of a champagne glass?! Is this what the people of Bel-Air living like? Hmmmmmm, this might be alright... But wait, I hear they're prissy, bourgeois and all that. Is this the type of place that they should send this cool cat? I don't think so... I'll see when I get there! I hope they're prepared for the prince of Bel-Air! Well uh, the plane landed and when I came out, there was a dude who looked like a cop standing there with my name out! I ain't trying to get arrested yet! I just got here! I sprang with the quickness, like lightening - disappeared. I whistled for a cab and when it came near, the license plate said "FRESH" and it had dice in the mirror! If anything I can say is that this cab was rare... but I thought, "Man, forget it. Yo, home to Bel Air!" I pulled up to the house about seven or eight, and I yelled to the cabbie, "Yo, homes smell ya later!" I looked to my kingdom. I was finally there. To sit on my throne as the Prince of Bel Air.
[QUOTE=amcfaggot;34052519]Well to create a game, first you'll want to assess your development strategy. Do you want to encapsulate your versioning scheme into a diametric synonymous roadmap prediction mannerism? Perhaps not. Maybe instead you'll want to divide the number of collapsing asynchronous bases from your codebase into simultaneously reorganizing processing creations. Sometimes you start out creating your game and you think, "When will I get around to recalibrating the testing recursion mechanism in the retrofitting lookup manifest?" But just ignore people who suggest that you refactor your metacontrol precision outlook and go towards creating a more widely open binary architecture. This will allow you to both ship your software to internal testing rings for alpha and beta assessments, but also rethink your global marketing abilities if you're given the chance to drop your ins-and-outs on a digital distribution network.[/QUOTE] Every episode of stargate
You can start with an existing engine or you can create your own. If you make your own you're going to need some kind of library or framework that provides, at the very least, graphics output (optionally with an OpenGL context), sound, and resource loaders (for textures, models, etc.). Depending on what you do, you might need additional functionality, such as physics, AI/pathfinding, some means of accelerated occlusion culling or level-of-detail, networking, scripting, particle effects, etc. The hardest part is probably going to be getting people to help you out. Programming is [i]not[/i] the biggest part of game development. Artwork and content makes up the vast majority of game development efforts, and without good artists to help you out, you aren't going to go anywhere. You [i]can[/i] devise a game that doesn't require a lot of artistic resources (i.e. retro-styled arcade games), but not having these resources really limits what you can do. But, most of all, I recommend patience. You aren't going to make a really kick-ass game when you don't have any experience. Try making a few simple things on your own before you run off and start trying to realize all your best game ideas.
[QUOTE=ROBO_DONUT;34052711]You can start with an existing engine or you can create your own. If you make your own you're going to need some kind of library or framework that provides, at the very least, graphics output (optionally with an OpenGL context), sound, and resource loaders (for textures, models, etc.). Depending on what you do, you might need additional functionality, such as physics, AI/pathfinding, some means of accelerated occlusion culling or level-of-detail, networking, scripting, particle effects, etc. The hardest part is probably going to be getting people to help you out. Programming is [i]not[/i] the biggest part of game development. Artwork and content makes up the vast majority of game development efforts, and without good artists to help you out, you aren't going to go anywhere. You [i]can[/i] devise a game that doesn't require a lot of artistic resources (i.e. retro-styled arcade games), but not having these resources really limits what you can do. But, most of all, I recommend patience. You aren't going to make a really kick-ass game when you don't have any experience. Try making a few simple things on your own before you run off and start trying to realize all your best game ideas.[/QUOTE] Programmer art is gold what are you talking about?
[QUOTE=amcfaggot;34052519]Well to create a game, first you'll want to assess your development strategy. Do you want to encapsulate your versioning scheme into a diametric synonymous roadmap prediction mannerism? Perhaps not. Maybe instead you'll want to divide the number of collapsing asynchronous bases from your codebase into simultaneously reorganizing processing creations. Sometimes you start out creating your game and you think, "When will I get around to recalibrating the testing recursion mechanism in the retrofitting lookup manifest?" But just ignore people who suggest that you refactor your metacontrol precision outlook and go towards creating a more widely open binary architecture. This will allow you to both ship your software to internal testing rings for alpha and beta assessments, but also rethink your global marketing abilities if you're given the chance to drop your ins-and-outs on a digital distribution network. Maybe you're looking for a more humble take on all of this and don't think you can micromanage a single storyline alongside some form of staged theming for the enthusiast heuristic aspect of your game's connective approach. In that case you'll want to just stop and start from scratch any time you departmentalize a conceptual build in the branch your development team is sitting on, then isolate any creative fittings to the old unlooped idea. And in the event none of this goes well you can always just plead with her day after day. But she packed my suitcase and sent me on my way. She gave me a kiss and then she gave me my ticket. I put my walkman on and said, "I might as well kick it!" First class, yo this is bad! Drinking orange juice out of a champagne glass?! Is this what the people of Bel-Air living like? Hmmmmmm, this might be alright... But wait, I hear they're prissy, bourgeois and all that. Is this the type of place that they should send this cool cat? I don't think so... I'll see when I get there! I hope they're prepared for the prince of Bel-Air! Well uh, the plane landed and when I came out, there was a dude who looked like a cop standing there with my name out! I ain't trying to get arrested yet! I just got here! I sprang with the quickness, like lightening - disappeared. I whistled for a cab and when it came near, the license plate said "FRESH" and it had dice in the mirror! If anything I can say is that this cab was rare... but I thought, "Man, forget it. Yo, home to Bel Air!" I pulled up to the house about seven or eight, and I yelled to the cabbie, "Yo, homes smell ya later!" I looked to my kingdom. I was finally there. To sit on my throne as the Prince of Bel Air.[/QUOTE] Thanks! I can finally get started on my latest project.
Step Number 1... Don't expect others to do your work for you. Step Number 2... Find a source/sources of information. ex: book, internet articles. (MSDN has many many many many many many many many many many guides, as does oracle, and xna). Step Number 3... Work at it until you can almost feel your frustration popping out of your orifices and slapping you. Step Number 4... Jesus christ don't be so god damn crazy your holy spirit of a procrastinating mary loving nut and go do some research! If you want to be good at programming, it takes a shit ton of patience, practice, perseverance, and research. Step Number 5... Never say I KNOW java or c# or some language, languages are always changing, updating, and I swear to god it grinds my gears when people go. [i]"Ohh I learned C# in one dayyy mennng one day, so fuckign easssy imade this awesome pong clone and now im king of game programming i mean suuure it doesnt actuuallly even work propperply... but the ball goes off the screen.. and teh paddel movers to the lefft... but it did it! only took me 3 huuurs."[/i] Step Number 6... don't ask stupid question with lack of any research.. don't get condescending answers.
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