• So I've decided to get serious about Game Design.
    5 replies, posted
Any pointers? Good programming languages? Websites?
I highly recommend C++. It's used throughout the industry. The two main engines (imo), Source and Unreal, both are in C++, so it's powerful. It's also a very powerful language in general with a smooth transition for beginners into getting to higher level code. For a website : [url]http://cplusplus.com/[/url] That's where I got my start, read their tutorial, it truly is great. Pointers : - Keep your code neat. - Use logical variable names. - Find a good compiler and/or IDE. For IDEs : I recommend using Visual C++ 2010 Beta on Windows. As for Linux, I always just used gedit (not really an IDE). On Linux, you should use gcc from terminal for compiling.
If you want to write games and you're new to programming, I'd recommend something like pygame or love or XNA with C#.
C++ is definitely the standard for most commercial games. If you start with C++, you won't be programming any games for a long time, but it's the ultimate goal in this case. I went straight into C++ and had to back track into python(really fun language) to really understand the essentials in programming. Understanding game programming is a matter of game loops, keeping track of game states and such, everything else is engineering really...I only have a year or so under my belt so far, but it's growing on me. Graphics APIs such as OpenGL and DirectX can take a while to learn and use well.
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Pawn
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