• Cryengine POM issues
    1 replies, posted
I have this posted on crydev.net as well but I've always had to wait a long time for answers there and it usually takes no time at all to get answers here, so here goes: From my understanding, parallax occlusion mapping simulates the generation of 3d raised models based off of a displacement map of whatever texture is on a model. I have a basic house made from google sketchup, and I want the outside of the house to look like actual house siding and not a flat surface with a texture plastered on there. But whenever I activate POM and change the values, it extrudes the entire face of the model, rather than having just the siding from the texture protrude outwards like I had expected. Am I doing something wrong? Am I misunderstanding parallax occlusion mapping in general? Do I need to manually edit the model to look, "siding-y," or can the POM simulate this on a flat surface? Thanks in advance for any help/tips.
[QUOTE=hippowombat;45083592]I have this posted on crydev.net as well but I've always had to wait a long time for answers there and it usually takes no time at all to get answers here, so here goes: From my understanding, parallax occlusion mapping simulates the generation of 3d raised models based off of a displacement map of whatever texture is on a model. I have a basic house made from google sketchup, and I want the outside of the house to look like actual house siding and not a flat surface with a texture plastered on there. But whenever I activate POM and change the values, it extrudes the entire face of the model, rather than having just the siding from the texture protrude outwards like I had expected. Am I doing something wrong? Am I misunderstanding parallax occlusion mapping in general? Do I need to manually edit the model to look, "siding-y," or can the POM simulate this on a flat surface? Thanks in advance for any help/tips.[/QUOTE] First and foremost, [url=http://facepunch.com/showthread.php?t=1250528]there's a topic for this.[/url] Also, I'm really going to shoot off the tangent here, but did you assign it a parallax map?
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