• A request for model importer
    6 replies, posted
I really want to port some weapons and not only from a game, called Soldier of Fortune, which is running on edited Q2 engine. I'll credit the person who makes it. So yup, I have almost all data about format: Vertex Compression data and official model exporter for 3Ds Max 3, which could be made in Model importer for 3Ds Max 9. The importer itself would need "Import all Frames" option, since models are vertex animated and I'd like to animate them too when I port them. Here're the [url=http://puu.sh/6Utdt.rar]files.[/url] This archive has sample model and everything I mentioned above. Sorry if my post seems rude. The reason I'm posting here is because MaxScript is a language.
It's very unlikely someone's going to write all of this for you.
SoF had a sdk release, google it. A model converter/importer is probably in there
[QUOTE=Bladezor;45348012]It's very unlikely someone's going to write all of this for you.[/QUOTE] but he's offering credit
[QUOTE=sambooo;45348357]but he's offering credit[/QUOTE] If that "credit" is $30/hr then I can live with that.
[QUOTE=sambooo;45348357]but he's offering credit[/QUOTE] Republic credits? Republic credits are no good out here. I need something more real.
They already made a game called Soldier of Fortune edit: oh wait I thought you meant you were MAKING a game called soldier of fortune
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