The rules are simple:
* Have an animated sprite character represent the player.
* Have an image represent the background
* Have an image represent the foreground with transparency
* Have the animated sprite character stand 'on' the foreground, with collisions
* Collisions with respect to transparency...
* WASD or Arrow Keys
* IT MUST CLOSE
smallest program, in terms of opcodes or whatever, (NOT LINE COUNT)
wins.
Leaving it up to discussion as language used and stuff will probably depend on who wants to play.
Must the image assets be procedural or can we load them from file?
files are fine.
perhaps don't count image size & allow handicap of bitmap array size or whatever out of the size of those who do chose to do it from code.
I was thinking processing as a platform since it gets any window rendering out of the way.
[QUOTE=/2 MAN;45204939]smallest program, in terms of opcodes[/quote]
So I can write a virtual machine that has a singe instruction which runs a game as outlined? :downs:
[QUOTE=DrTaxi;45232860]So I can write a virtual machine that has a singe instruction which runs a game as outlined? :downs:[/QUOTE]
[URL="http://meta.codegolf.stackexchange.com/a/1071"]Officially not funny.[/URL]
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