would be interesting to see a site like tf2items.net, but instead of focusing around showing everyone anyone elses backpack, when you go to it input your steam id, steam name, community id, exc and it'll take you to a page that shows you all the crafting combination's you can make using your current items. It will take into consideration the non craftable items and the non tradeable items and alert the user the item wouldn't be tradeable.
I think this might be interesting. I would like to program this but id have to look into OpenSteamWorks first. I have no knowledge of their classes or functions.
i'm pretty sure there's a web api that does exactly what you want.
"I'm gonna use Steam4.Net when there's a json feed available" :downs:
Use OpenID
Also get a web API key for steam: [url]http://steamcommunity.com/dev[/url]
Get a XML phaser
Then just add it all into a MySQL DB.
I hate how there's NO documentation for Steam4Net.
[editline]14th November 2010[/editline]
Holy shit, offtopic but has anyone noticed how fasts one accrues posts on this forum? A few days ago I remember being all "almost 1700 posts" now it's "Almost 1800 posts". Damn.
[QUOTE=geel9;26054795]I hate how there's NO documentation for Steam4Net.
[editline]14th November 2010[/editline]
Holy shit, offtopic but has anyone noticed how fasts one accrues posts on this forum? A few days ago I remember being all "almost 1700 posts" now it's "Almost 1800 posts". Damn.[/QUOTE]
[quote=http://tracker.limetech.org/projects/osw/wiki]Keep in mind that this project only provides code, and very little documentation. The only documentation provided is that of code comments, and not all features are documented. If documentation and the other features are a must, have your company contact Valve to sign up for the real Steamworks.[/quote]
You could ask on the IRC if you have problems finding something I guess.
I just got a copy of tf2b, which is like a clone of tf2items.
So im going to look into the coding and see what I can do.
First I need to add every item into my database with a combination number. and thats how the algorithm will work.
i.e, al primary weapons will get the number 1, and it will also log the class so scout might get the combo of 9. So in the database a Force of Nature will have '1,9'.
and if theres another 1,9 visible then it will count as "Craft 2 primary weapons from the same class"
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