• Mari0 Discussion - Congratulations Maurice!
    57 replies, posted
Well done Maurice for getting to the point where you actually have to worry about a legion of adoring (but stupid) fans crashing your server on release day. We are all jealous. I don't know if this thread is still necessary, or even if you're still working on the game, but here we are gathered for talk of modding, reverse-engineering, stealing, map editing and bugfixing. Without further ado, thread.start(). There seems to be a bug with dropping boxes in certain situations that causes a crash. Trace: [IMG]http://i.imgur.com/ssPes.png[/IMG] Things I personally would like to see: -Better multiplayer controller support (which button should jump be mapped to if aiming is on the right thumbstick?) -I thought I had more to say when I started typing this but fuck it I've written it all out now so SUBMIT [editline]asf[/editline] so alone [editline]asf[/editline] so very alone [editline]asf[/editline] one friendly shepherds me through the valley of boxes ZenX2 4 lyfe
your never alone In other news I successfully built my own invincibility and unlimited lives mod. Not very hard but it let me beat the campaign.
hats disappear when you get a mushroom
Stars crash the game when there's no music Replace line 2980 of mario.lua with this to fix it: [lua]if musici ~= 1 then musiclist[musici-1]:stop() end[/lua] [editline]4th March 2012[/editline] Also on 6-1 the flag is a few block to left of where it should be [editline]4th March 2012[/editline] And 7-4 is pretty messed up towards the end
[QUOTE=ZenX2;35000906]Stars crash the game when there's no music ~[/QUOTE] It's line 2995 now, and it was changed in 1.2 to just [code] stopmusic() [/code] I re-enabled the netcode, sort of. I think I need to disable pausing when the window becomes inactive. I got the client connecting and the server can see the clients portals but not other way around, maybe I messed up and/or are missing something.
For some unknown reason, the game is SLOW on my computer, maybe low fps, but the movement and everything that isn't sound/music are slowed down. Single core 2,66 ghz cpu, 2 gb ram, geforce 6600 gt 256 mb
The game can get pretty slow if it drops below 60fps.
maybe he isn't using frametimes, but then I have a shitty comp or he didn't optimize the game
[QUOTE=ichiman94;35001795]maybe he isn't using frametimes, but then I have a shitty comp or he didn't optimize the game[/QUOTE] It minimizes to 60fps to stop the physics from fucking up (even more).
Hey look, it's on the [url=http://news.ycombinator.com/news]HN front page[/url]
Just wanting to say that this game is awesome, and epic in general. My whole irc network is playing this piece of awsumness with custom characters (90% of them made as black people). P.S. I would kill a virgin for network support.
[IMG]http://i.imgur.com/8BhCU.gif[/IMG]
They were playing this at school. Classmate of mine really liked the shader stuff.
I've got some rudimentary modding support done, right now I'm rewriting the link system to support multiple links.
[QUOTE=Natrox;35012778]Classmate of mine really liked the shader stuff.[/QUOTE] This. The CRT shader really completes the experience.
This is already picking up steam in my class. Saw several people playing it and messing with the level editor yesterday.
Maurice's code is so very complex, but I think I've gotten used to it's alien symmetries [editline]6th March 2012[/editline] Also I made way to easily make two-input logic gates. What now.
Congrats Maurice, your game is already known here in Brazil. :D
A nice girl recognised this game and started talking to me while I was playing it at university yesterday. This game is now my [del]new[/del] 'chick-magnet'. [editline]![/editline] On the down-side, about 15 guys (of which most had [i]waaaaayyy[/i] too much body hair) also recognised it and talked to me.
If I can die in Portal mappack then there should be some coins or 1UP mushrooms to collect. In version 1.2 when I place a Companion Cube on a switch, it doesn't really stay on it and press it, it is just placed next to it. The same is when I walk over the switch, Mario doesn't get higher. Edit: Five minutes after I closed the game I can here some in game sounds... WTF !? :v:
No one I know has heard of it yet :v:
Some family friend from years ago told me about it over facebook. :v:
Hey guys I just released 1.3, which is either going to fix everything or fix everything and also break a lot of stuff. Check out that changelog! It's, like, long. [url]http://blog.stabyourself.net/post/18872999480/mari0-1-3-the-biggest-update-yet[/url]
No offense but the source code makes me cry.
[QUOTE=Maurice;35027826]Hey guys I just released 1.3, which is either going to fix everything or fix everything and also break a lot of stuff. Check out that changelog! It's, like, long. [url]http://blog.stabyourself.net/post/18872999480/mari0-1-3-the-biggest-update-yet[/url][/QUOTE] Would you mind if I made a github repo of the unmodified source code? It would make keeping my moddable version at the latest regular version easier. Also, I got multiple input links working if you're interested in that [editline]6th March 2012[/editline] Okay, I've managed to load mod entities to the correct entityquad, entitylist, and entitydescriptions indices. Problem of removing a mod/adding a mod and destroying the whole "this entity is at this index in all these tables" dealio: SOLVED Now to save them correctly (not as hard)
It kinda makes me happy to think I actually had something to do with something of the fame of mari0.
[QUOTE=Map in a box;35028593]No offense but the source code makes me cry.[/QUOTE] Really? I thought it wasn't too bad. I mean, you didn't expect the complexity of a Tetris clone, right?
I'm crashing on startup with the latest version. [IMG]http://i.imgur.com/TAdxg.png[/IMG]
You need to use LÖVE 0.8.0, not 0.7.2.
[QUOTE=Maurice;35032580]Really? I thought it wasn't too bad.[/QUOTE] Tears of joy.
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