ok so I just compiled the cache with Visual C++ 2010 Express and i was getting this problem right after compiling while running a map...
] map ep2_outland_01
Precache called on a point_template that has no templates: template.debris.01
Precache called on a point_template that has no templates:
Precache called on a point_template that has no templates: ptemplate.antlion.player
Precache called on a point_template that has no templates: template.trains
Precache called on a point_template that has no templates: template_door_blocker
Missing RecvProp for DT_BaseGrenade - DT_BaseFlex/baseclass
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Dropped Cpl. Bradley from server (Disconnect by user.)
that is copied right out of console. Any help?
not helpful...
[editline]01:30PM[/editline]
1>------ Build started: Project: Client Episodic, Configuration: Debug Win32 ------
1>LIBCMT.lib(invarg.obj) : error LNK2005: __invalid_parameter_noinfo already defined in memoverride.obj
1> Creating library .\Debug_episodic\Client.lib and object .\Debug_episodic\Client.exp
1>.\Debug_episodic\Client.dll : fatal error LNK1169: one or more multiply defined symbols found
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
taken out of vs2010
[editline]01:43PM[/editline]
i think it was only compiling the client project...
Build in release mode (with the Source SDK you pretty much always build in release)
wow i'm fucking retarded. i was only doing a [I]debug[/I] instead of a full compile
A compile in debug-mode is a full compile as well ._.
How would you even half-compile something? Unless skipping some files in a project...
it wasnt actually a compile it was a debug, not a compile in debug mode.
It compile in debug when you lunch debug mode.
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