• Manufactoria
    55 replies, posted
Another engineering/programming game, one that had me tearing my hair out for a while. [quote]Manufactoria is a puzzle game about putting robots in their proper place. Use conveyor-belts, ‘pullers’ and ‘pushers’ to build a machine that will work no matter what gets thrown at it![/quote] Start at the [url=http://pleasingfungus.com/]homepage[/url], or at [url=http://www.kongregate.com/games/PleasingFungus/manufactoria]kongregate[/url]; Don't be fooled by the relatively easy start, the challenge scales up as you progress. (it gets quite interesting once you're confronted with binary arithmetics) Now see how far you can get and show off your machinery!
fun so far, on the third level... D:
Just done the third one and I can see what you mean. Takes a few minutes to come up with something that makes sense and works.
And then you make a huge design to find out it only takes a couple parts to do. ;(
Fucking robots, go in the hole the right way.
[QUOTE=efeX;22169315]And then you make a huge design to find out it only takes a couple parts to do. ;([/QUOTE] I'm rediscovering this fact with every level I decide to revisit. It's fun to see how your approach to common problems evolves as you progress through the game though. A few tips that are good to know early on: (read this if you didn't read the intro/help screens thoroughly) * Pressing space while placing a branch(aka gate) allows you to swap the colours (VERY useful in tight spaces!). * Holding shift while placing a conveyor on top of another allows you to bridge it over. (but only if they're perpendicular to one another, obviously)
Fuck you, brain.
I got to level 8 and gave up. :|
Well, here's an observation you might want to read if you feel like giving up. Unlike normal games (Action, Adventure, Shooters, etc), Engineering/programming games are a completely different genre. In "normal" games you learn like you do in real life, by trial and error; you can improve a skill like aiming to kill a target if you keep at it long enough. Engineering games however are algorithm-based, you don't directly learn by trial and error; instead you have to design an algorithm to solve the problem; then you implement it, then you debug it and refine it, and finally you optimise it. Trial and error acts in a subtle manner in this context, and only in the debugging phase, you find your solution at a state unaccounted for in your initial logic and you correct it by adding new logic to fill the gaps. To play Manufactoria right, you need to look at the problem at hand, and since you'll be building something similar to a state machine (actually a [url=http://en.wikipedia.org/wiki/Queue_machine]queue machine[/url]), you should look at the possible states for your input and the possible states for your machine based on the state of that input, then add the necessary logic to perform the task at hand. If you feel stuck just ask. I don't want to spoil the game by posting direct solutions though, so I'll be posting general hints on the methods needed to solve the puzzles.
I didn't understand the instructions for the color-writing one at all.
[IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/manufactoria.png[/IMG] D: [editline]11:29PM[/editline] don't stare too long or it might be a spoiler
[QUOTE=Ortzinator;22175843]I didn't understand the instructions for the color-writing one at all.[/QUOTE] what's the ACCEPT: say ?
Wow, this is really addicting. Did anyone complete the whole game yet?
you'd be pretty fucking patient to do so.
I've after completing 11 of them. I'm forcing myself to do the rocket plane one, (The input, with all blues moved to the front). I am now confused on how to do it.
7th level, this is hard :v:
Just finished the rocket plane level. [img]http://i.imgur.com/BI38O.png[/img] As you can see, my solution is slow, but I'm not sure if it's possible to do it much faster.
[quote=itsbth;22181164]just finished the rocket plane level. [img]http://i.imgur.com/bi38o.png[/img] as you can see, my solution is slow, but i'm not sure if it's possible to do it much faster.[/quote] [b]how[/b]
[QUOTE=ShaRose;22181286][b]how[/b][/QUOTE] [img]http://i.imgur.com/IHImd.png[/img] The first part is the sorter. A green mark is placed at the end. Then it replaces red-blue with yellow-red-blue, but leaves other patterns intact. Once it reaches the green mark, it gets sent to the next part. This part simply looks for any yellow marks, and sends it back to the start of the sorter if it finds one. Otherwise it's sent to the exit. Before looping back to the start, there's a small device to strip remaining yellow marks. I hope you got this. I'm not very good at explaining stuff.
I beat all the levels until Android, but now I'm stuck. :frown: [IMG]http://i48.tinypic.com/2dgp9g3.png[/IMG]
[QUOTE=itsbth;22181468][img]http://i.imgur.com/IHImd.png[/img] The first part is the sorter. A green mark is placed at the end. Then it replaces red-blue with yellow-red-blue, but leaves other patterns intact. Once it reaches the green mark, it gets sent to the next part. This part simply looks for any yellow marks, and sends it back to the start of the sorter if it finds one. Otherwise it's sent to the exit. Before looping back to the start, there's a small device to strip remaining yellow marks. I hope you got this. I'm not very good at explaining stuff.[/QUOTE] You know you can send a bot back the way it came if you need it to go back to the same sorter.
[QUOTE=Robber;22181543]I beat all the levels until Android, but now I'm stuck. :frown: [IMG]http://i48.tinypic.com/2dgp9g3.png[/IMG][/QUOTE] the trick for android is to keep writing n-1 blues or reds. If it gets to 0 simultaneously, it passes. Examples BBBBRRRR -> BBBRRR -> BBRR -> BR -> NULL -> passes BBRRR -> BRR -> R -> fails
[QUOTE=Lucretiel;22181887]the trick for android is to keep writing n-1 blues or reds. If it gets to 0 simultaneously, it passes. Examples BBBBRRRR -> BBBRRR -> BBRR -> BR -> NULL -> passes BBRRR -> BRR -> R -> fails[/QUOTE] Thanks. That shouldn't be too hard, but now I'll feel unaccomplished because you helped me. :v:
There's just too little room for my sorting algorithm in the rocket planes level!
This is also a awesome game : [url]http://www.zachtronicsindustries.com/?p=635[/url] its about assembling a object, with a factory which you can program yourself with lua
I'm doing pretty well and just finished the robotic fish level. I can't say for certain but I might have this game cracked.
[QUOTE=windwakr;22182257]Same here. If it was just wider by one more square, I could solve that level.[/QUOTE] Without seeing your design, my advice would be try to rotate some of the switches, and keep in mind you can swap the orientation with space
The academics level was much harder than the engineers level, which I solved on my first try. Does anyone know how to do the police level? I'm afraid to see what comes after it. Also, a tip for the binary ones: Most of them are more about the properties of binary numbers than actually implementing it in the game. Do the math on paper first.
[QUOTE=SamPerson123;22183890]The academics level was much harder than the engineers level, which I solved on my first try. Does anyone know how to do the police level? I'm afraid to see what comes after it.[/QUOTE] [sp]For the "even length" puzzles, what I do is start by marking the beginning of the input with a green, then put two yellow dots at the start and end, then keep on moving them towards the centre. Once you get two consecutive yellows you're exactly at the middle; I guess you can take it from here.[/sp] [QUOTE=SamPerson123;22183890]Also, a tip for the binary ones: Most of them are more about the properties of binary numbers than actually implementing it in the game. Do the math on paper first.[/QUOTE] Usually, I prototype small programs to test the problem at hand first, when I figure the logic needed I proceed to implement a machine that works; didn't have to do that for most levels though.
[QUOTE=itsbth;22181164]Just finished the rocket plane level. [img]http://i.imgur.com/BI38O.png[/img] As you can see, my solution is slow, but I'm not sure if it's possible to do it much faster.[/QUOTE] Here's [url=http://pleasingfungus.com/?lvl=27&code=b11:9f2;p12:9f3;q12:10f0;c12:5f3;c12:6f3;g12:4f3;i12:7f1;r13:9f1;r10:6f3;p10:7f2;b10:8f1;q11:7f0;g11:8f3;c13:7f0;c12:8f3;p13:8f0;]mine[/url]. :eng101: [IMG]http://i49.tinypic.com/24pe7tg.jpg[/IMG] [editline]05:38AM[/editline] Heh, I actually optimized it a bit further after posting it, I flipped the devices on the sides and it took off four seconds from the total time.
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