• Visual C# Help?
    9 replies, posted
Right, here's what I want to do: Have a window, with a size about 600x600. Then, have a spiral drawn on screen, but SLOWLY. So you can watch it being drawn. I have used google, and come across a visual c# tutorial site, but for some reason, the code they show DOES NOT WORK. Whatever happens. So, any help/code for this?
Where exactly are you stuck?
[QUOTE=ZeekyHBomb;22553386]Where exactly are you stuck?[/QUOTE] Well, to be honest right at the start. I know HOW to draw lines ect, but it says the class is missing or along the lines of that, even when its imported. So I was asking for the full code. Also want to know how to get the line to draw slowly in real-time.
Well, if someone feels like it you might get full source. A better option would be to learn by yourself how to do it. Since the compiler complains about your way of drawing a line, we'll start there. What's the code and the specific error?
'System.EventArgs' does not contain a definition for 'Graphics' and no extension method 'Graphics' accepting a first argument of type 'System.EventArgs' could be found (are you missing a using directive or an assembly reference?) It's probably something stupid but still. [code] Pen penCurrent = new Pen(Color.Blue); Point[] pt = { new Point( 10, 5), new Point(340, 60), new Point(320, 148), new Point(150, 120), new Point(24, 220), new Point(250, 150), new Point(304, 240) }; e.Graphics.DrawBeziers(penCurrent, pt); [/code]
Well, [url=http://msdn.microsoft.com/en-us/library/system.eventargs_members(v=VS.100).aspx]it indeed doesn't[/url]. Which event are you using that in?
You sure "e" is not meant to be System. Ahh :ninja:
what
[QUOTE=ZeekyHBomb;22553806]Well, [url=http://msdn.microsoft.com/en-us/library/system.eventargs_members(v=VS.100).aspx]it indeed doesn't[/url]. Which event are you using that in?[/QUOTE] I've give up now anyway. I've just brought myself an E-Book on visual c#, and am currently doing some of the programs in there. Which will hopefully expand my knowledge on c#.
You want to use the Control.Paint event, which provides you with a PaintEventArgs, which does indeed contain a Graphics property. :eng101:
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