Currently me and some friends are making a game in Unity3D with voxels. I found a starting point in the form of a unity package called [URL="http://www.youtube.com/watch?v=cgWM75QTr2o"]Cubic World[/URL]. I want to start making different dungeons with it, but I'm not sure what to modify in it to do so. Does anyone have any idea on what piece(s) of code need to be changed? And some resources on the math or programming of procedural dungeons would be very nice as well. Thank you!
This might be useful to you:
[url]http://donjon.bin.sh/dungeon/about/[/url]
You could basically do that but extend it into the third dimension.
[QUOTE=FPSMango;38495282]This might be useful to you:
[url]http://donjon.bin.sh/dungeon/about/[/url]
You could basically do that but extend it into the third dimension.[/QUOTE]
[url]http://roguebasin.roguelikedevelopment.org/index.php?title=Articles#Map[/url]
These, too.
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