• Give me some ideas for practicing pygame
    7 replies, posted
The title pretty much says what I want from this thread. I would like ideas of games to make for practicing pygame/python. I'm not a very creative person and I usually need a set guidelines or rules to make a game or program. Background info: My name is Matthew, I am 15 years old and I am currently learning python, mostly through pygame because I want to be a game programmer when I graduate from college.
If your just looking for basic practice, why not try something like Tetris or Pacman? Tetris may be the easier option as pacman has [I]basic[/I] AI. If those are too simple, you could try a 2D platformer game. The internet has a plethora of tutorials on each of these 3 categories of games, most likely in your language as well.
Hey, why don't you try a racing game? You could make it so that the player gets to choose their car or something like that. You don't even have to make AI for other cars, just go for a time trial sort of thing. What do you think?
IDK what's your background, but a good idea would be going for a tyrian-like game. It's simple to get the basics going, and should have lots of things you could slowly add to it.
Another matt :tinfoil:
You could try making a resource management game. Simple to code, but there's a great deal of balancing involved.
The C-64 had a game called Mail Order Monsters, where you created monsters and fight them. I've always toyed with the idea of making a version of that. I think it'd be a good way to learn. Start with 2d graphics, so you could use pictures of dinosaurs as your basis for sprites. No animation needed, keep it simple. Allow players to pick from a selection of legs(fore and aft), heads, bodies, and tails. Maybe choose from biting, clawing, and tail whip as attacks. Then they 'fight' in a very simple comic book single frame way, with line by line text descriptions of the action, like in an old rpg. If things worked out, you could then learn sprite animation, for animated fights. You could learn to add sound effects. You could let the player earn money if they win a fight to heal or upgrade their dinosaur.
[QUOTE=cam64DD;47701584]Hey, why don't you try a racing game? You could make it so that the player gets to choose their car or something like that. You don't even have to make AI for other cars, just go for a time trial sort of thing. What do you think?[/QUOTE] I think I will try this first. Not sure how to accomplish it though. Usually when I need to make a game (like for a school project) I have a rubric of sorts with goals I need to accomplish. if anyone could make a list of features the game needs to have... that would be [I]greeeeeeeeeeeat[/I]. [QUOTE=Karmah;47700722]If your just looking for basic practice, why not try something like Tetris or Pacman? Tetris may be the easier option as pacman has [I]basic[/I] AI. If those are too simple, you could try a 2D platformer game. The internet has a plethora of tutorials on each of these 3 categories of games, most likely in your language as well.[/QUOTE] If I were to make PacMan I would need to learn how to do cell based movement, which for some reason is very hard for me to understand (no matter how many youtube tutorials I watch on the subject.) [QUOTE=Anven11;47728730]You could try making a resource management game. Simple to code, but there's a great deal of balancing involved.[/QUOTE] When you say "resource management game", what do you mean? A game like SimCity 4? [editline]21st May 2015[/editline] [QUOTE=cecilbdemodded;47731444]The C-64 had a game called Mail Order Monsters, where you created monsters and fight them. I've always toyed with the idea of making a version of that. I think it'd be a good way to learn. Start with 2d graphics, so you could use pictures of dinosaurs as your basis for sprites. No animation needed, keep it simple. Allow players to pick from a selection of legs(fore and aft), heads, bodies, and tails. Maybe choose from biting, clawing, and tail whip as attacks. Then they 'fight' in a very simple comic book single frame way, with line by line text descriptions of the action, like in an old rpg. If things worked out, you could then learn sprite animation, for animated fights. You could learn to add sound effects. You could let the player earn money if they win a fight to heal or upgrade their dinosaur.[/QUOTE] This is a cool idea. I just looked it up on youtube, and there is a longplay of it that I will try to study in my free time (4 DAY WEEKEND HYPE).
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