I'm pretty sure I have seen you before and you got the ban for warez...
Not this guy again
I appreciate the neatness though this would have more significance many years ago
Would be epic if it was in a current generation console, but very cool nonetheless!
[QUOTE=Rocket;49537961]But... it has support for Xbox 360 already, as long as you have a full source license?[/QUOTE]
Part of me thinks he's referring to a method of doing it without a legit license.
Either way, report and move on. Leave it for the mods to decide.
[QUOTE=pentium;49539787]Part of me thinks he's referring to a method of doing it without a legit license.
Either way, report and move on. Leave it for the mods to decide.[/QUOTE]
As far as i know a video of a software running isn't considered warez.
For the people here, who are acusing me of warez, and so on. I contacted EPIC, i even showed off my project UDK Ultimate on the UDK Forums:
[url]https://forums.unrealengine.com/showthread.php?97252-I-ported-UDK-to-Xbox360[/url]
No, EPIC did not issued a lwasuit on me, did not ban me, did not criticize me.
I talked with EPIC Staff asking if they would allow me to Public Release this project, share this engine, for which they replied to me:
[QUOTE]First, let me say that I am really impressed with what you've accomplished. I didn't think that was even possible!
Unfortunately, it is a violation of the EULA according to our legal team and I have been told that you should not distribute it in Public Forums. It's not something Epic can officially sanction or support I'm afraid. You can feel free to keep having fun with what you've made, showing off your project, and even creating a Free Game with UDK Ultimate. But about releasing a game for Xbox360, I'm not sure the terms of service for the xbox however, so I don't know if they allow homebrew games in the TOS and EULA. If it's ok by all the EULAs and TOSs, then it's ok.
But about the software you created/modified, it's just that we can't host or endorse it on our forums, only if we could get authorization from Microsoft to officially support Xbox360 on UDK.
Again, really incredible work, even some of our Unreal Engine Engineers saw your project and were also impressed, because UDK was not meant to support Xbox360. Whenever a developer contact us asking licence for releasing a game on Xbox360, we provide him with the Unreal Engine 3 Source Code, also with a Xbox360 DemoGame Template, to be used as a template for Xbox360 Game.
Tthank you so much for coming to me and asking before distributing it. Please let me know if you have any questions or concerns, I'm here to help.[/QUOTE]
So now, i know EPIC did not get mad with me, and will not do any legal action against me, next step will be contact Xbox360 Support Team, and see if they allow me use UDK Ultimate for creating a free homebrew xbox360 game.
Thanks.
[quote=EPIC Games]Unfortunately, it is a violation of the EULA according to our legal team and I have been told that you should not distribute it in Public Forums.[/quote]
So then you went ahead and did that anyway (or you posted it on ps4news (which is funny because it's in the ps3news section [I]and[/I] doesn't support ps3) [I]before[/I] asking and still don't understand that you are breaking the EULA)?
[QUOTE]So then you went ahead and did that anyway (or you posted it on ps4news (which is funny because it's in the ps3news section and doesn't support ps3) before asking and still don't understand that you are breaking the EULA)?[/QUOTE]
I know this, and i am already deleting all these old posts in where i shared UDK Ultimate. Untill Monday everything will be deleted, and kept only to myself
[QUOTE]Again, really incredible work, even some of our Unreal Engine Engineers saw your project and were also impressed, because UDK was not meant to support Xbox360. Whenever a developer contact us asking licence for releasing a game on Xbox360, we provide him with the Unreal Engine 3 Source Code, also with a Xbox360 DemoGame Template, to be used as a template for Xbox360 Game.
[/QUOTE]
It sounds like they just don't understand that you've taken leaked UE3 code and put UDK content on top of it.
Obviously, whoever responded to your message isn't really in the loop on licensing anyway...
[quote]But about releasing a game for Xbox360, I'm not sure the terms of service for the xbox however, so I don't know if they allow homebrew games in the TOS and EULA. If it's ok by all the EULAs and TOSs, then it's ok.[/quote]
Of course Epic Games aren't gonna sue you, they have no reason to. More trouble than it's worth (and, being Brazilian, you're harder to touch for them anyway). That doesn't mean what you're doing isn't illegal; they're just choosing not to press charges.
[editline]16th January 2016[/editline]
I will say what I said in the other thread you made ages ago: your work is pretty impressive.
At least, i am very happy, because now i will be able to realize my dream of releasing a homebrew game for xbox360.
Also i learned a lot on this project. As i said before, i am a Web Designer with a basic understanding of programming (PHP, HTML5, JAVA, and so on), and i had to study a lot of C++ tutorials, to get a basic idea how it works, to be able to modify the Unreal Engine 3 Source.
I have done a lot of modifications on the engine, i was able to remove the upk packages version check (by nullifying these functions on the source code), which means that i am able to load almost any upk packages, from both newer engine version, older engine version, and even from some comercial games (just for fair use, for the sake of learning and studying purposes).
I would love to be able to this with current-gen consoles, however, i think this won`t happen too early, because first of all, nor ps4, nor xbox one were hacked, which means, that no one of these consoles can run unsigned code, yet.
But now, with UDK Ultimate, i have a powerful and complete 3D Game Engine to create my xbox360 games.
By the way, i will try to make another video, soon, showing the UDK Forest Example Map running on Xbox360. You will see how beautifull this level looks in Xbox360, and the graphic quality (thanks to EPIC`artists), in my opinion, is comparable to xbox one graphics.
Cheers.
[QUOTE]i was able to remove the upk packages version check (by nullifying these functions on the source code), which means that i am able to load almost any upk packages, from both newer engine version, older engine version, and even from some comercial games (just for fair use, for the sake of learning and studying purposes).
[/QUOTE]
This kind of checks is not just to prevent someone from loading content from other versions of the engine. It done so engine will not crash as soon as you will try to use content (maps, models, materials, package itself, etc) with slightly different structure than engine can handle. It's not a good idea to remove those checks.
[QUOTE=DrTaxi;49545372]
Of course Epic Games aren't gonna sue you, they have no reason to. More trouble than it's worth (and, being Brazilian, you're harder to touch for them anyway). That doesn't mean what you're doing isn't illegal; they're just choosing not to press charges.
[/QUOTE]
I think one of the reasons is that they don't really care about UE3 that much anymore.
[QUOTE=udkultimate;49549011]I would love to be able to this with current-gen consoles, however, i think this won`t happen too early, because first of all, nor ps4, nor xbox one were hacked, which means, that no one of these consoles can run unsigned code, yet.[/QUOTE]
PS4 was 100% hacked though, or at least running linux and a GameBoy emulator.
But i'd think it's still a huge task to port what you have to it.
[QUOTE=Megalan;49549563]This kind of checks is not just to prevent someone from loading content from other versions of the engine. It done so engine will not crash as soon as you will try to use content (maps, models, materials, package itself, etc) with slightly different structure than engine can handle. It's not a good idea to remove those checks.[/QUOTE]
Yes, you`re right. The version check i disabled, did not work perfectly, it loads some upk packages from other games, like Gears of War, but almost 90% of these packages are unusable, because whenever you import it on a map, you need to save the package to "re-package" it to the actual engine version. And most of these packages cause UDK Ultimate to crash. However, i could use some cool weather effects and particles from Gears of War.
I think this project UDK Ultimate was (and still is) a good learning resource for myself.
[editline]17th January 2016[/editline]
[QUOTE=MatheusMCardoso;49549870]PS4 was 100% hacked though, or at least running linux and a GameBoy emulator.
But i'd think it's still a huge task to port what you have to it.[/QUOTE]
I don`t know if i have enough skills to port UDK Ultimate for PS4. Now my main focus is finishing my Xbox360, a mix of Gears of War and Splinter Cell, a Third Person shooter with a cool 1st person aiming system, stealth mecanics inspired by metal gear solid v, silent kill animations like Turok 2008, mission objective system, and so on. I don`t have nothing worth showing yet, i just began to port my levels i created in 3dsmax to UDK. I am testing and defining the best workflow for getting my models (meshes) in UDK. I am using VIZ Park Automap 3dsmax plugin to automatically generate and apply render maps to the materials (normal, specular and displacement), and getting them into UDK Ultimate with just a few clicks.
I think I need almost one year yet to finish this game. I can`t work full time, because game development, is my hobby, i actually work with Web Design. I think in Brazil, yet possible, but is very hard earn a good living from game development, because this i decided keep, at least by now, game dev as a hobby for me. I feel free to create the games i want to play, i don`t need to make something for others play and pay for me.
I create the games i like to play, the way i think they must be done, then i share with my friends. If they like, fine, if they don`t like, fine also, because i created My Game, the game i want to play.
Maybe, after i finish this game, i can try to port it xboxone and ps4? I know it will be almost impossible, but there may be a chance, right?
I would first get my Unreal Engine 3 Source Code files for Xbox360, the Unreal Definitions for Xbox360 (Xenon), the functions. I would then try to get access to the documentation of xboxone sdk, and try to find which new sdk function is equivalent to the function i have in xbox360, and try to see what happens.
Maybe whenever i finish porting UDK Ultimate to xbox one, xbox two maybe already on the scene :)
But it doesn`t matter how long this will take, what matters is that i am doing what i love, game development.
Cheers.
[QUOTE=Megalan;49549563]I think one of the reasons is that they don't really care about UE3 that much anymore.[/QUOTE]
UE3 has a lot of third-party code which has it's own license, I'm pretty sure he can be sued if someone reported him.
[QUOTE=Nicolas;49550320]I'm pretty sure he can be sued if someone reported him.[/QUOTE]
Things like this are gray area. It's nothing new to the hacking community and this is no exception nor an over the average case.
I don't know why you insist in discussing this matter, unless you wish for it.
If things like this weren't tolerable, we wouldn't have half of the nice things we have on PC.
[QUOTE]UE3 has a lot of third-party code which has it's own license, I'm pretty sure he can be sued if someone reported him.
[/QUOTE]
Do you want me to get sued? Do you want to report me to EPIC? What`s your problem bro? Have i done something against your person? Why do want harm a person who did not do anything against you?
The only thing EPIC asked me is to don`t distribute UDK Ultimate Engine, but they said i can yes use it to release a free game for PC. They did not allow me use my custom UDK for profit, because their UDK license covers only their official UDK Software.
About releasing a homebrew Xbox360 game, they told me that this will be a question between me and Microsoft. If Microsoft allow me to release a free homebrew xbox360, they will allow me to release my xbox360 game on their forums, otherwhise, they can`t allow me post the download link of my xbox360 on their forums, only the PC version, of a free game.
The mistake i have done some time ago, of public releasing UDK Ultimate and it`s source code, i corrected this mistake yesterday.
I could not delete my posts, because these posts can only be deleted by the forum admins, however, i did delete the files from my Mega.nz account.
This was the link of UDK Ultimate:
[url]https://mega.nz/#F!KRNgAaoa!4cSwr7ek-KJVl5Xe-ZXx7w[/url]
Now it was deleted, which means, i am not sharing it anymore, so now everything is fine.
[QUOTE=udkultimate;49550452]Do you want me to get sued? Do you want to report me to EPIC? What`s your problem bro? Have i done something against your person? Why do want harm a person who did not do anything against you?
The only thing EPIC asked me is to don`t distribute UDK Ultimate Engine, but they said i can yes use it to release a free game for PC. They did not allow me use my custom UDK for profit, because their UDK license covers only their official UDK Software.
About releasing a homebrew Xbox360 game, they told me that this will be a question between me and Microsoft. If Microsoft allow me to release a free homebrew xbox360, they will allow me to release my xbox360 game on their forums, otherwhise, they can`t allow me post the download link of my xbox360 on their forums, only the PC version, of a free game.
The mistake i have done some time ago, of public releasing UDK Ultimate and it`s source code, i corrected this mistake yesterday.
I could not delete my posts, because these posts can only be deleted by the forum admins, however, i did delete the files from my Mega.nz account.
This was the link of UDK Ultimate:
[URL]https://mega.nz/#F!KRNgAaoa!4cSwr7ek-KJVl5Xe-ZXx7w[/URL]
Now it was deleted, which means, i am not sharing it anymore, so now everything is fine.[/QUOTE]
I don't think you told Epic Games that you are using leaked Unreal Engine 3 source code and some engine files from other UE3 based games, you might have told them that you have "ported UDK".
Also as far as I know UDK and UE3 have completely different licenses.
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