[PROJECT-96] Looking for some folks to work on a game project
83 replies, posted
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[B]Edit: The people here on Facepunch made me realise how ignorant on this subject i am. Apparently there is nothing here but ideas, and i need to work on them by myself and have something, because no one is willing to invest time and create thigns trusting on the possibility of succeeding. I feel kinda stupid now but i'm not erasing it. I'm going to keep collecting critics and advices, so i can improve and actually [I]make something[/I] before comming back.[/B]
[B]DISCLAIMER: English is not my main language and I still don't master it 100%. You [U]will[/U] find errors here and I plan to work on them. I'm sorry.
This is also my first post here on Facepunch. I got here by the suggestion of a friend who's familiar with the place.[/B]
[IMG] http://i.imgur.com/g7Q7j9b.png[/IMG]
[B]DISCLAIMER 2: The things you just read on this "showcase" may change with time, mainly the last one. There are more base concepts that are not there.[/B]
[B]I am going to try to keep all the information here simple, clear and short.[/B]
[B]Being sincere and transparent as I am[/B], I never worked with game development before, but I do know some general things. I know programming takes time, I know that there are a lot of factors and things to be worked on and put together. Example: I do know that for a simple sword attack you'll need: Sprites for each movement of the character, sword and enemy. Sound effect for sword swing and the enemy being hit. Hitbox, damage/health calculation, programming everything together, etc.
I am willing to learn from all areas as I work with anyone who joins in, and I do learn fast. I am not currently in position of learning things by myself and trying to do everything on my own, it's not going to work out.
[B]The story happens[/B] on a fantasy medieval age, and is about a man who's been cursed with immortality by a sadist being superior to humans. He can't be killed by age. If decapitated, exploded, burned or anything else, he would always come back to life on a painful way. The sadist is pleased, he loves and is delighted with the unending suffering of the poor man, who has lost everything he once had and loved in life, forced to "survive" by the blade, seeking for an ending to his eternal pain. On a small land near the sea, he finds a strange castle with the usual monsters, demons, beasts and maniacs, where every near-to-decent creature is slowly going insane, as he is. Inside he finds a female creature, from the same breed as the sadist, who's been looking to find his head on a spike. She decides to help the man, making him her champion, secretly elaborating plans for the sadist's final breath.
[B]Keeping in my mind that a book is started by the end of it[/B], I've worked on something that would be satisfying to me. I needed a reason for the main character to do everything he will do. I didn't want something cliché like the path of the chosen one, so I worked with some unusual concepts and with a little bit of help from 2 friends I've come to this.
I have concepts that I used to write down a small notepad on my work everyday. Ideas for the story, maps, enemies, mechanics, everything was put there, but I stopped for some time, procrastinating due to frustrations.
[IMG]http://i.imgur.com/UCRsrMi.png[/IMG]
[IMG]http://i.imgur.com/iu6Prsy.png[/IMG]
[B]I've tried to make a simple thing on paint just to have a better way to look at one of the ideas. This is one of them.
On the undergrounds you'll find a big cave with a big blue golem on it's wall, with a sword made out of a pillar near him.[/B]
[IMG]http://i.imgur.com/0Cy5wL9.png[/IMG]
[B]Translating what is on the image:
Left side:[/B]
- The boss is activated once the player gets too close, making him get out of the wall and start moving.
- If the player leaves the room or dies, next time he goes there, the golem will be already out of the wall, and coming at his direction.
- The golem will thrust the pillar against the player, trying to smash him.
- The player will have to do something in order to kill the golem, like using a ballista on him, something somewhere to be found and used.
- It will be possible, throught a lot of effort, to kill the golem without that, giving the player an exclusive loot.
[B]Right side:[/B]
- "Closed eyes" starts to shine, shiny and ̶c̶h̶r̶o̶m̶e̶ red. The cave trembles, small parts of rock and stone begins to fall. Dust starts to go out of the wall where the golem is, while it breaks arround him, and he roars with enormous echo.
[B]It is not going to be easy, but neither it is going to be hard, just challenging![/B] None of the nowdays common hack 'n slash, you'll have to think about what you're going to do, instead of just spam atacks unitil everything is dead. Wrong actions means punishment, take a look arround before you do anything, analyse the place.
The game will not stand on this pattern only, it will be like if you mix Castlevania with Dark Souls. You have the 2D combat system, with the concerns and side effects of DS.
[B]If you ask me to describe the game in no more than 5 words i would say "[I]Castlevania SOTN 2[/I]".
The soft and slow movement of Alucard, with the simple and not so hasty combat system[/B]
[B]I plan on using dark, "scary", supernatural and disgusting themes[/B]. It's going to be a variety, each area with something outstanding, with their own single identity, not just randomly put things. Enemies, bosses and furniture are all related to the areas, everything arround the place has been put together. And at the same time there will be have an annoying room with annoying enemies or a pale, dark shadowy valley with disgusting creates, the game will also have a peacefull pretty place. A wet garden with some pale green.
[B]I already have an idea for some areas, with traps, creatures, bosses, but as said, i'm not getting much into details.[/B]
[B]As shown on the "showcase" at the top of the thread, the game will be heavily inspired by Berserk, the Souls series and Castlevania SOTN.[/B] I enjoy to take time and pay attention at some places from some games, get inspiration from them, ideas, concepts, anything that can be used. Other games or things out of the gaming industry are going to be used by myself on this short of thing. And also, differently from what they did on Dark Souls 2, if i'm planning of getting inspiration from certain games, i will play them again. Here are some examples of things that are going to be used as inspiration for some of the areas of the game:
[IMG]http://i.imgur.com/xXTaFpi.png[/IMG]
[IMG]http://i.imgur.com/kCGlmFo.png[/IMG]
[IMG]http://i.imgur.com/FDsJpxG.png[/IMG]
[IMG]http://i.imgur.com/uyqCWiB.png[/IMG]
[IMG]http://i.imgur.com/RUQlslF.png[/IMG]
[IMG]http://i.imgur.com/ZbHApl1.png[/IMG]
[B]MAIN GOALS (some of those may change)[/B]
- Expecting finished version of game in 2-5 years
- Form a small team with enough members
- Elaborate and sign a contract between the team members
- Develop enough concepts needed with overall project
- Social media posts with concepts and updates about the development
- Design a demo
- Open a Kickstarter with demo and showcase video
- Distribution of money from Kickstarter donations
- Development start
- Create an Indie company (For myself, for future plans. The member of this project will not be inclued on that, at least it is not the plan right now)
- Small open beta to selected players, mainly small people on Youtube with a strong community around his channel
- Release game on Steam through Greenlight
[B]I am currently out of ideas for what to show here. If you have any questions, please, leave them here!
If you're intrested on the project, contact me here via PM.
And also, if you have any advices, critiques, or just want to say anything, please leave comment, let me know! This is my first time doing something like this. It is a dream of mine and i will not give up. I'm ambicious and I believe on this, I know it can and will work.[/B]
Bird tax: [url]http://i.imgur.com/OYdWIA8.jpg[/url]
Please refer to: [url]https://facepunch.com/showthread.php?t=1499763[/url]
you're very ambitious, if you can get a team together for this project than good for you but if you want to get into developing video games, this is not the right way to do it.
Start => [URL]http://smile.amazon.com/Absolute-C-6th-Walter-Savitch/dp/0133970787/ref=sr_1_2?s=books&ie=UTF8&qid=1451969338&sr=1-2&keywords=Absolute+C%2B%2B[/URL] => [URL]http://smile.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/ref=sr_1_1?s=books&ie=UTF8&qid=1451969363&sr=1-1&keywords=Effective+C%2B%2B[/URL] => [url]http://smile.amazon.com/Data-Structures-Algorithms-Michael-Goodrich/dp/0470383275/ref=sr_1_1?s=books&ie=UTF8&qid=1451969475&sr=1-1&keywords=Data+Structures+and+Algorithms+in+C%2B%2B[/url] => Make things yourself.
[QUOTE=Pat.Lithium;49457363]you're very ambitious, if you can get a team together for this project than good for you but if you want to get into developing video games, this is not the right way to do it.[/QUOTE]
[QUOTE=Proclivitas;49458021]Start => [URL]http://smile.amazon.com/Absolute-C-6th-Walter-Savitch/dp/0133970787/ref=sr_1_2?s=books&ie=UTF8&qid=1451969338&sr=1-2&keywords=Absolute+C%2B%2B[/URL] => [URL]http://smile.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/ref=sr_1_1?s=books&ie=UTF8&qid=1451969363&sr=1-1&keywords=Effective+C%2B%2B[/URL] => [url]http://smile.amazon.com/Data-Structures-Algorithms-Michael-Goodrich/dp/0470383275/ref=sr_1_1?s=books&ie=UTF8&qid=1451969475&sr=1-1&keywords=Data+Structures+and+Algorithms+in+C%2B%2B[/url] => Make things yourself.[/QUOTE]
I should have mentioned that this thread and this whole things are for this project only. If i plan to do other things in the future, it needs to be planned!
Also, if i decided to buy those softwares and learn things by myself, despites the colossal time it would take, the used version of them costs, converted to my country currency, 110% of a month of my salary.
I really need a team, a small one, of people intrested on working on it...
Thanks
The premise was pretty cool but the plan for it (as far as I've read) is kinda vague and could go in any direction.
No really, if you are serious about this don't kill it, just take the advice other people have you
(also there was that other 'project' thread that had a really nice c&c)
Wait what did the OP wanted to do? I was too late?
Developing games? What game?
[QUOTE=hakimhakim;49460524]Wait what did the OP wanted to do? I was too late?
Developing games? What game?[/QUOTE]
I'm currently remaking the thread.
It was supposed to be a showcase of my project so i can find people intrested on working on it, but i ended up making it "sound" like if i was looking for people to open an indie company and start developing things.
[B]Thread remade.[/B]
[QUOTE=Trebgarta;49463397]From the read, I assume you arent that good in either programming or art. The game seems relatively art heavy, I have never played castlevania but it seems to be doable in a lighter 2D engine like gamemaker or löve. So you may specialize yourself at art, and have someone else do the programming or do it in a simple wysiwyg engine.
Also dont apologize for english. It is annoying, especially when afterwards they use very good english, like you here.[/QUOTE]
I do plan on making stunning looking areas, but graphically speaking i want something simple, just like Castlevania SOTN.
And i asked for a friend of mine who has better english to correct a lot of the text...
If you're willing to mark this thread as "dumb" please let me know why! Why is it dumb? How can i improve? What more information or content should i bring/make? What else should i try? I'm already willing to try to make some sprites
Since you seems to have an idea of what you wanted to do, how about trying to start it with a simple game-making software yourself? There's a lot of simple game maler out there- Game Maker, Love2d, AGK2.
These game makers are multifold times easier to use, if you just wanted to make games.
And if your skills grows, you can learn more complex tools/language.
You can learn all this by internet nowadays. Doens't amtter if you're in Brazil or NY. No need to go to specific schools
Personally I recommend AGK 2 (App Game Kit 2). It uses BASIC language which i think is suitable due to its simplicity, and provide a greater degree of freedom than other high level language/engine.
And you can publish the game for multiple platform, just like that.
This should get you started on something, while finding suitable artist and programmer. When you get something going, people wil join.
Since you seems like a nice guy, I'll tell you this;
It's not easy. You will suffer
But you should try to make something yourself regardless. Don't abandon it just yet just because other people said it's impossible.
[QUOTE=delular100;49463538]I do plan on making stunning looking areas, but graphically speaking i want something simple, just like Castlevania SOTN.
And i asked for a friend of mine who has better english to correct a lot of the text...
If you're willing to mark this thread as "dumb" please let me know why! Why is it dumb? How can i improve? What more information or content should i bring/make? What else should i try? I'm already willing to try to make some sprites[/QUOTE]
You've probably been rated dumb because you are an ideas guy. You've expressed you don't have the time or money for this. But I can see on your steam profile you've played almost 100 hours in the last 2 weeks.
Or maybe because you've posted in "What I'm Working On", without actually posting any content.
Or maybe because you created an account a full single day ago. And only have 5 posts.
I appreciate that you have a story, and you have some concepts, and you have an idea. Do you have a GDD? Do you have any previous games published? Those are the kinds of things I ask myself when I want to work for somebody.
I've gone on a rant before in a thread just like this, so I'm not going to repeat yourself. What I want to say is that so far you don't inspire confidence as a team lead. I'd want to be lead by a professional, someone with experience as a game designer and team leader. Someone with either formal education or industry experience. Someone that can prove that they can do it, before the project starts.
I don't think you can prove any of that. Therefore, I doubt anyone would join you in the endeavor as a professional. I recommend learning game making tools according to hakimhakim's post
[editline]6th January 2016[/editline]
[quote]Being sincere and transparent as I am, I never worked with game development before, but I do know some general things.[/quote]
Do you know the legal deathtrap you're setting yourself up for? Do you know the ungodly taxes you have to pay? Do you know how many thousands it costs to set up contracts?
[QUOTE=Topgamer7;49463670]You've probably been rated dumb because you are an ideas guy. You've expressed you don't have the time or money for this. But I can see on your steam profile you've played almost 100 hours in the last 2 weeks.
Or maybe because you've posted in "What I'm Working On", without actually posting any content.
Or maybe because you created an account a full single day ago. And only have 5 posts.[/QUOTE]
Oh wow, I didn't even bother to check his steam profile. Nice catch. "No time to learn" my ass.
I'm getting into actually selling a game myself with a team right now and it's a fucking nightmare
[QUOTE=delular100;49463538][...]
If you're willing to mark this thread as "dumb" please let me know why! Why is it dumb? How can i improve? What more information or content should i bring/make? What else should i try? I'm already willing to try to make some sprites[/QUOTE]
We often get people here who have no relevant productive skill and want a profit share for their "amazing idea" (mostly GTA IV or V clones...), and while your thread is (now) a lot better than most of those, it still has effectively only as much substance as them. You present a lot of ideas but there's nothing implemented, and you present a lot of art inspirations that completely and utterly blow anything you've made that you posted here out of the water, so I honestly don't think anyone is going to be interested in working with you on this at all.
"Making some sprites" is, in terms of making a game, a tiny drop in a bucket and barely worth mentioning.
It would be something to consider if you e.g. said you wanted to do all the art/already had some of it and were looking for a dev to collaborate with, if you had high technical skill to make game assets.
You also propose a lot of features without having any clue about what implementing them means for the amount of work that goes into each of them. To make a collaboration work, there needs to be either someone formally in charge who does, or all participants must know enough about the other parts of the project to roughly guess how much work is required. Otherwise a team will fall apart extremely quickly, from what I've heard.
This probably sounds a bit harsh, but as amcwatters wrote in WAYWO, you really need to get a decent skill basis yourself first before trying to win over others to your cause. (This applies to pretty much everything, not just game development.)
That said, the notion of Kickstarter with anything around your current skill level just seems ridiculous. You'd in all likelyhood not raise enough money for a tenth of the minimum wage in most countries people come from here. I assume this is the point people are rating "Dumb", but of course I can only guess.
In response to previous comments, and adding this comment at the end that i just made on another thread:
Thank you [U]hakimhakim[/U], i'll take a look!
[QUOTE=Topgamer7;49463670]You've probably been rated dumb because you are an ideas guy. You've expressed you don't have the time or money for this. But I can see on your steam profile you've played almost 100 hours in the last 2 weeks.
Or maybe because you've posted in "What I'm Working On", without actually posting any content.
Or maybe because you created an account a full single day ago. And only have 5 posts.[/QUOTE]
Yeah, looking at this side, it looks really bad... But let me at least defend myself
- I work 10 hours per day. I don't have a [U]sufficient amount[/U] time to grab books or read articles online and try to make something on my own, but i do have time to talk to anyone online and manage things, even on my work. I have money to invest on that, but not on softwares paid on dollars to start trying it. More info about the money at the end \/
- The last two weeks i got 6 days offs, plus the weekends. So i had time to play whatever i wanted to whole 8 days, 9 if i include playing at wednesday unitil dawn.
- It looks on a different way to me since english is not my main leanguage.
- Well, a friend of mine told me to try it here, so i came.
You're right Asgard, thank you.
My main problems are:
- The country i live in (Brazil) has almost nothing of development industry. Anyone who wants to grow here needs to do things by themselves, learn by themselves, and i'm trying to do it on my own way.
- The country is on crisis and i can't even dream of leaving my job, where i work 10 hours per day. I also need a work to make money and pay for my things.
At my work i have time to answer and talk to people throught the computer. Imagining if i had someone working with me, i would explain the situation to my boss and the employee that work with me and i they would understand that sometimes i need to stop what i'm doing for a brief time.
This is much simple on my head, but it seems i'm just too ignorant at this subject of looking for a team. On my ignorant thoughts i just imagine myself building everything from scratch with whoever joins, but it seems that i need to build the scratches myself only...
It just works well. On my head. Guess i'm being too much optmistic!
And i understand some people a bit mad, you guys probably have a lot of ignorants like me believing it is easy breezy.
[I]Wel... From failure i shall collect experience.[/I]
FWIW I don't think it's reasonable for people to be looking at Steam profiles to judge him. Maybe he has been demotivated, or other things going on.
[editline]6th January 2016[/editline]
Ninja'd, or that.
[editline]6th January 2016[/editline]
As a closing statement, the easy road doesn't exist. You shouldn't shy away from doing things the hard way. You have a lot of things designed already about the game, and in your mind. You just can't make them yet. Try to learn it, do it yourself, work hard and make what you want it to be a reality.
[QUOTE]Do you know the legal deathtrap you're setting yourself up for? Do you know the ungodly taxes you have to pay? Do you know how many thousands it costs to set up contracts?[/QUOTE]
Well, i believe this works differently on Brazil, but i don't know how it works out there.
[QUOTE=Asgard;49463777]I'm getting into actually selling a game myself with a team right now and it's a fucking nightmare[/QUOTE]
Maybe this isn't the thread but what's such a nightmare about it? I'm looking to sell a game myself (no team) so it'd be great to have some info/advice.
[QUOTE=delular100;49463872]Well, i believe this works differently on Brazil, but i don't know how it works out there.[/QUOTE]
The thing is I could join your project, without a decent contract signed, quit, and when you make money I could sue you for using my work. I can't do that if you have a contract that's set up by a lawyer, and those can cost you anywhere between 200 and 2500 to create.
[editline]6th January 2016[/editline]
[QUOTE=Pelf;49463892]Maybe this isn't the thread but what's such a nightmare about it? I'm looking to sell a game myself (no team) so it'd be great to have some info/advice.[/QUOTE]
Mostly because I'm in a team, so we have to work out agreements. I have to assume that everybody in the team is a malicious dickbag waiting to sue.
Honestly if you're solo and selling a game, you should mainly worry about tax. Here in the Netherlands we can earn a set amount of money before we have to pay taxes. Also make sure that all the software you use is licensed, and that your game is published according to their agreements. If they have a license requiring you to publicly show that your game is made with their stuff, make sure to do it (e.g. Unreal you have to include a certain blurb in your credits screen).
Also make sure that you can earn profit with the software you used, some software has personal or indie licenses.
[QUOTE=Pelf;49463892]Maybe this isn't the thread but what's such a nightmare about it? I'm looking to sell a game myself (no team) so it'd be great to have some info/advice.[/QUOTE]
That's mostly straightforward, if you know how to do the relevant taxes.
Personally I'd still open an LLC just in case, but that's pretty cheap almost everywhere afaik.
[QUOTE]The thing is I could join your project, without a decent contract signed, quit, and when you make money I could sue you for using my work. I can't do that if you have a contract that's set up by a lawyer, and those can cost you anywhere between 200 and 2500 to create.[/QUOTE]
Well, apparently it is indeed simpler here on Brazil! I make contracts at my work, simple things, mainly for home rents. I can do it myself, have it signed by team members and "reconized on registry". Google translator says "recognized notarized". If someone breaks any clause, then i find a lawyer to work on that!
[QUOTE=delular100;49463955]Well, apparently it is indeed simpler here on Brazil! I make contracts at my work, simple things, mainly for home rents. I can do it myself, have it signed by team members and "reconized on registry". Google translator says "recognized notarized". If someone breaks any clause, then i find a lawyer to work on that![/QUOTE]
I don't know Brazil, and I am definitely definitely not a lawyer, but that seems like it would be hard to hold up in court. Anyways you go make your dream game man, but don't expect anybody to do the heavy lifting for you.
Is that unreal's only agreement? I thought it was 5% or 10% of sales or something like that?
I think if you sold it on steam you do the same thing, but I'm not sure.
[QUOTE=Asgard;49463973]Anyways you go make your dream game man, but don't expect anybody to do the heavy lifting for you.[/QUOTE]
Sometimes you just need a nice [I]face punch[/I] to start seeing things clearly...
[QUOTE=Octopod;49463998]Is that unreal's only agreement? I thought it was 5% or 10% of sales or something like that?
I think if you sold it on steam you do the same thing, but I'm not sure.[/QUOTE]
Yea correct, all the steps you have to take are here: [url]https://www.unrealengine.com/release[/url]
Why don't we ever get an ideas guy with a good background in art and music, and with a nice portfolio ? It's nice to have ideas and dreams, but I think you can only sell those to your closest friends. Random people on Internet want either money, or a much more solid foundation than a list of ideas and a notebook with scribbles.
There was even a member here, a programmer, who wanted to make basically the same game and was never seen again(or he changed his name maybe?) [url]https://www.youtube.com/watch?v=n6bI8mH4dys[/url]
[QUOTE=Asgard;49464009]Yea correct, all the steps you have to take are here: [url]https://www.unrealengine.com/release[/url][/QUOTE]
Huh. That's pretty a convenient guide. I guess then you'd just have to worry if the game itself doesn't break any laws. (or doesn't break Steam's agreement)
I still on my ignorance shell, but i have a window now.
Let's imagine i'm willing to buy a software where i can make something "simple" like Castlevania SOTN, a 32 bit game from 1997. Anyone has anything specific to recommend me, so i can start to work arround it?
[QUOTE=delular100;49464081]I still on my ignorance shell, but i have a window now.
Let's imagine i'm willing to buy a software where i can make something "simple" like Castlevania SOTN, a 32 bit game from 1997. Anyone has anything specific to recommend me, so i can start to work arround it?[/QUOTE]
Someone above recommended gamemaker or LÖVE, both of which are popular 2D engines.
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