• What's your color scheme
    53 replies, posted
I use seoul 256 dark [url]https://github.com/junegunn/seoul256.vim[/url] [img]https://camo.githubusercontent.com/00750ff5636500de11eefac5b3dcec60561749b8/68747470733a2f2f7261772e6769746875622e636f6d2f6a756e6567756e6e2f692f6d61737465722f73656f756c3235362e706e67[/img]
Monokai for Notepad++ Standard Dark for Visual Studio Darcula for Android Studio just gimme something dark, I hate looking at that terribly bright white
[img]https://u.x64.re/f/BriefIllegalAstralDeva[/img] pycharm: github everything else: default/dark
[thumb]http://i.imgur.com/qIR50fq.png[/thumb] Sublime text: base16-eighties (It's beautiful) Android Studio: Darcula everything else: dark
I can never decide on a single colorscheme. Varies by machine, editor and language (e.g. in Sublime Text some colorschemes produce really weird syntax highlighting for not explicitly supported languages).
Dark theme for visual studio, replica of that theme for NPP
[QUOTE=DrTaxi;51239636]I can never decide on a single colorscheme. Varies by machine, editor and language (e.g. in Sublime Text some colorschemes produce really weird syntax highlighting for not explicitly supported languages).[/QUOTE] oh yeah let that be an exception. I can do white for laptops since they can be in shitty environments where you can't see anything.
VS: standard dark. Atom: Genesis for UI and Firewatch for syntax.
I like to use [URL="https://github.com/YabataDesign/afterglow-theme"]afterglow[/URL] [t]https://f.lewd.se/3SrdkS_2016-10-2122-21-06.png[/t]
[IMG]http://img04.imgland.net/_1sEqE2.png[/IMG]
[QUOTE=ferrus;51243561][IMG]http://img04.imgland.net/_1sEqE2.png[/IMG][/QUOTE] I want to throw up.
[QUOTE=Trebgarta;51244061]How are you gonna syntax highlight pen & paper[/QUOTE] Why would I need it on pen and paper.
[QUOTE=Trebgarta;51244061]How are you gonna syntax highlight pen & paper[/QUOTE] [img]http://www.lovethispic.com/uploaded_images/112266-Highlighters.png[/img]
[QUOTE=Trebgarta;51244061]How are you gonna syntax highlight pen & paper[/QUOTE] Why would I write code on paper that doesn't compile
[QUOTE=Trebgarta;51245249]paper[/quote] [quote]realities[/quote][quote]physical world[/QUOTE] Disgusting. Drop out [editline]22nd October 2016[/editline] live like my hero, Anakata [t]https://bucket.bluegartr.com/cc590cb4543ab8cd7402458c27f014e9.jpg[/t]
[QUOTE=proboardslol;51244394]Why would I write code on paper that doesn't compile[/QUOTE] Punchcards, but with scanners
Sublime Text - Monokai Soft [t]http://i.imgur.com/Qg2OQCq.png[/t] [editline]22nd October 2016[/editline] wait what? This looks super different on my web browser than as an image file on my pc
[QUOTE=zerf;51245932]Sublime Text - Monokai Soft [t]http://i.imgur.com/Qg2OQCq.png[/t] [editline]22nd October 2016[/editline] wait what? This looks super different on my web browser than as an image file on my pc[/QUOTE] Imgur compression maybe?
Solarized Dark everyday. [img]http://i.imgur.com/dG69wm5.png[/img]
[t]http://i.imgur.com/BfAqjZe.png[/t] Atom. One Dark UI theme and An Hold Hope Syntax theme.
[img]http://i.imgur.com/bPlruVZ.png[/img] i dislike high contrast text, as my eyes view only velvet 16/24 hours of the day
[QUOTE=Redmayne;51253244][img]http://i.imgur.com/bPlruVZ.png[/img] i dislike high contrast text, as my eyes view only velvet 16/24 hours of the day[/QUOTE] What language is that?
[QUOTE=proboardslol;51239071]I use seoul 256 dark [url]https://github.com/junegunn/seoul256.vim[/url] [img]https://camo.githubusercontent.com/00750ff5636500de11eefac5b3dcec60561749b8/68747470733a2f2f7261772e6769746875622e636f6d2f6a756e6567756e6e2f692f6d61737465722f73656f756c3235362e706e67[/img][/QUOTE] Do u use the color scheme in terminal? Does it actually look like the screen shots?
[QUOTE=gokiyono;51258391]What language is that?[/QUOTE] game maker script, very robust easy to use
[QUOTE=Redmayne;51253244][img]http://i.imgur.com/bPlruVZ.png[/img] i dislike high contrast text, as my eyes view only velvet 16/24 hours of the day[/QUOTE] Duuuude, I think you put, like, 10 different coding styles (and mostly the ugly ones) into this image. You may want to stick to some style and write some readable code :P
[QUOTE=johnnyaka;51259282]Duuuude, I think you put, like, 10 different coding styles (and mostly the ugly ones) into this image. You may want to stick to some style and write some readable code :P[/QUOTE] yes it's ugly bordering on avant-garde code, but each chunk of it is pretty well organized/modular
I don't know the language but I sure can't read that code. It's some sort of elvish
i mean if it's a personal project and [I]you[/I] can read it i don't see a problem. though since i'm too used to BSD or whatever it's called i honestly can't read that shit
[QUOTE=war_man333;51259914]I don't know the language but I sure can't read that code. It's some sort of elvish[/QUOTE] some of the first part is off screen, but basically it stores the nearest-to-mouse selectable 'knob' object in 'select_knob', then if it's too far away, it sets select_knob back to noone. step 2 if select_knob isn't noone, it highlights itself with 'select_knob.select'. if use key is pressed, it activates the player_grab script that goes through the arrays and puts it in your inventory. then with every knob, if it isn't the knob in select_knob, it stops being highlighted (this part works but is fucked and i should probably put it before step 2). edit: I fixed it! [img]http://i.imgur.com/H4WXvvj.png[/img]
this is my colorscheme, at least for javascript. it is called gruvbox, available here: [url]https://github.com/morhetz/gruvbox[/url] it is supposed to look like this: [img]https://camo.githubusercontent.com/2fcf604967167347f15ca8be125d32b18db9bc28/687474703a2f2f692e696d6775722e636f6d2f476b496c38466e2e706e67[/img] but it looks like this in terminal only, macvim looks perfect because it supports 256 colors. [img]http://i.imgur.com/I0LxU1P.png[/img] vim + terminal colors don't really play well together.
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