• View Model Issues
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I haven't had much success here for modelling help, but I figured I'd give it a shot. Both are view models. Issue 1: [IMG]http://puu.sh/6SXdP.jpg[/IMG] QC: [CODE]$cd "F:\[Modelling]\Weapons\3-Finished-Decompiled\makarov\view_model" $modelname "version_a1\weapons\makarov\v_pist_makarov.mdl" $model "studio" "v_makarov_reference2.smd" $cdmaterials "version_a1\models\weapons\makarov\v\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" // Model uses material "v_hands.vmt" // Model uses material "v_makarov_main.vmt" // Model uses material "v_makarov_grip.vmt" // Model uses material "v_makarov_sights.vmt" $attachment "1" "gun" 0.00 -4.70 1.60 rotate -0.00 0.00 -0.00 $attachment "2" "gun" -0.30 -1.90 1.80 rotate -30.00 180.00 0.00 $surfaceprop "default" $illumposition -2.486 4.839 -7.433 $sequence glock_idle "glock_idle" ACT_VM_IDLE 1 fps 30.00 $sequence glock_fireburst1 "glock_fireburst1" ACT_VM_SECONDARYATTACK 1 fps 30.00 { { event 5001 0 "1" } { event 5001 2 "1" } { event 5001 3 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 90" } { event AE_CLIENT_EFFECT_ATTACH 2 "EjectBrass_9mm 2 90" } { event AE_CLIENT_EFFECT_ATTACH 3 "EjectBrass_9mm 2 90" } } $sequence glock_fireburst2 "glock_fireburst2" ACT_VM_SECONDARYATTACK 1 fps 30.00 { { event 5001 0 "1" } { event 5001 2 "1" } { event 5001 3 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 90" } { event AE_CLIENT_EFFECT_ATTACH 2 "EjectBrass_9mm 2 90" } { event AE_CLIENT_EFFECT_ATTACH 3 "EjectBrass_9mm 2 90" } } $sequence glock_firesingle "glock_firesingle" ACT_VM_PRIMARYATTACK 1 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 90" } } $sequence glock_firelast "glock_firelast" ACT_VM_DRYFIRE 1 fps 30.00 { { event 5001 0 "21" } } $sequence glock_draw "glock_draw" ACT_VM_DRAW 1 fps 30.00 { { event 5004 0 "Weapon_Glock.Deploy" } { event 5004 10 "Weapon_Glock.Slideback" } { event 5004 13 "Weapon_Glock.Sliderelease" } } $sequence glock_reload "glock_reload" ACT_VM_RELOAD 1 fps 30.00 { { event 5004 6 "Weapon_Glock.Clipout" } { event 5004 19 "Weapon_Glock.Clipout1" } { event 5004 28 "Weapon_Glock.Clipin" } { event 5004 48 "Weapon_Glock.Slideback" } { event 5004 50 "Weapon_Glock.Sliderelease" } } [/CODE] Issue 2 (Pushed Way Forward To See Everything): [IMG]http://puu.sh/6ST9X.jpg[/IMG] QC: [CODE]$cd "F:\[Modelling]\Weapons\2-Original-Decompiled\hk45c\view_model" $modelname "version_a1\weapons\hk45c\v_pist_hk45c.mdl" $model "studio" "hk45c.smd" $cdmaterials "models\weapons\v_models\hk45c\" $cdmaterials "models\weapons\v_models\hands\" $cdmaterials "models\player\t_phoenix\" $hboxset "default" // Model uses material "v_hands.vmt" // Model uses material "sleeve_diffuse.vmt" // Model uses material "slide.vmt" // Model uses material "mag.vmt" // Model uses material "frame.vmt" $attachment "1" "frame" -2.70 0.70 0.00 rotate -0.00 -180.00 -180.00 $attachment "2" "frame" 0.50 0.80 0.00 rotate 90.00 -0.00 0.00 $surfaceprop "default" $illumposition -2.741 7.795 -15.545 $sequence idle "idle" ACT_VM_IDLE 1 fps 30.00 $sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK 1 fps 34.00 { { event AE_MuzzleFLASH 0 "pistol 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_pistol_smoke follow_attachment 1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 50" } } $sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 1 fps 34.00 { { event AE_MuzzleFLASH 0 "pistol 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_pistol_smoke follow_attachment 1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 50" } } $sequence shoot3 "shoot3" ACT_VM_PRIMARYATTACK 1 fps 34.00 { { event AE_MuzzleFLASH 0 "pistol 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_pistol_smoke follow_attachment 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 15 "smoke_trail follow_attachment 1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 50" } } $sequence shoot_empty "shoot_empty" ACT_VM_DRYFIRE 1 fps 30.00 { { event AE_MuzzleFLASH 0 "pistol 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_pistol_smoke follow_attachment 1" } { event AE_CL_CREATE_PARTICLE_EFFECT 15 "smoke_trail follow_attachment 1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 50" } } $sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00 { { event 5004 18 "HK45C.Magout" } { event 5004 53 "HK45C.Magin" } { event 5004 90 "HK45C.Release" } { event 5004 95 "HK45C.Back" } } $sequence draw "draw" ACT_VM_DRAW 1 fps 25.00 { { event 5004 8 "HK45C.Slidepull" } { event 5004 14 "HK45C.Release" } } [/CODE] I'd love any help anyone can give me. Thanks, Zeph [editline]11th February 2014[/editline] Also, is there any way to fix the world model prop pointing into the ground when dropped? I'm assuming that's because I had to rotate it -90, but is there a fix?
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