• Cinema4D Mograph to usable in-game model with animation?
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I've been fighting with Cinema4D and the Mograph tools to export the animation of the Cloner object from effectors, and I've had no success. It's simply an 8x8 cube grid with each 2 rows being affected by a different frequency range in a song. I'd like to export this as a model with the animation and bring it into the Source engine. The only way so far that I've been able to actually export the Cloner object mesh with the animation baked into it, is to use a 3rd party plugin called Riptide that creates an OBJ sequence. I have no clue how to squash it back down to just one animated OBJ file, so here I am with 2700 OBJ files. Anyone have any experience with Mograph or C4D in general that can help me bring this beast into the Source engine? [IMG]http://img9.imageshack.us/img9/5971/13060641.png[/IMG]
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