• Animated bump map issue
    2 replies, posted
-snip- Nevermind, I got it to work. Could a mod close this?
[QUOTE=Kartoffel;43958875]-snip- Nevermind, I got it to work. Could a mod close this?[/QUOTE] You better post how you solved it.
[code]"VertexLitGeneric" { "$baseTexture" "Models/dow2/cinematic/chimera/shared_textures/chimera_treads_backward" "$bumpmap" "Models/dow2/cinematic/chimera/shared_textures/chimera_treads_backward_nrm" "$surfaceprop""metal" "$phong" "1" //"$phongexponent" "5" "$phongexponenttexture" "Models/dow2/cinematic/exponent/cinematic_exp" "$phongboost" "24" "$phongfresnelranges""[ .3 1 7 ]" "$PhongAlbedoTint" "1" "Proxies" { "AnimatedTexture" { "animatedTextureVar" "$basetexture" "animatedTextureFrameNumVar" "$frame" "animatedTextureFrameRate" "30" } "AnimatedTexture" { "animatedtexturevar" "$bumpmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30" } } }[/code] Here's the VMT. Have fun. The bottom part is the most important.
Sorry, you need to Log In to post a reply to this thread.