i have this model, but i want to change it.( i didnt make the model but i plan to change it
I decompiled the model and got a bunch of .smd and a .qc files.
I edited the Qc file to my liking but the recompile gave me an error, says phymodel.smd has bone problems, line 33.
So i need to re assign the bone to, something.
i have XSI and i could get milkshape but i need to know how to reassign the bone and i heard its hard, does anyone have a tutorial or some help with it?
thanks, -postman
[QUOTE=ThePostman;22778593]i have this model, but i want to change it.( i didnt make the model but i plan to change it
I decompiled the model and got a bunch of .smd and a .qc files.
I edited the Qc file to my liking but the recompile gave me an error, says phymodel.smd has bone problems, line 33.
So i need to re assign the bone to, something.
i have XSI and i could get milkshape but i need to know how to reassign the bone and i heard its hard, does anyone have a tutorial or some help with it?
thanks, -postman[/QUOTE]
Try using the reference as phymodel too, see what happens.
You've written the skin code incorrectly it should be like this, and the name of the first skin should be the exact name of the material applied (as in the first skin):
[code]$texturegroup skinfamilies
{
{ "skin_0" }
{ "skin_1" }
{ "skin_2" }
}[/code]
Bogus bone index is a rigging issue it means your root bone isn't rigged to anything in the phy model (or at least thats how you fix it).
I have no idea about the wheels, it might be whats doing it but poseparameters are to do with the facepose tool and dont usually do anything outside of it (unless called by a script or something i suppose).
[QUOTE=Silver Spirit;22797588]You've written the skin code incorrectly it should be like this, and the name of the first skin should be the exact name of the material applied (as in the first skin):
[code]$texturegroup skinfamilies
{
{ "skin_0" }
{ "skin_1" }
{ "skin_2" }
}[/code]
[/QUOTE]
well the skin name is literally "skin_0"
i know how else i messed up there.
Also, do you have any tutorials on re assigning bones? i have milkshape but i dont know quite how.
[url]http://www.realityfactory.info/cms/tutorials/49-modeling/144-bones-and-animation.html[/url]
Follow that through and see if it helps, it's what I used when i was starting out with milkshape ^^
[QUOTE=Silver Spirit;22802217][url]http://www.realityfactory.info/cms/tutorials/49-modeling/144-bones-and-animation.html[/url]
Follow that through and see if it helps, it's what I used when i was starting out with milkshape ^^[/QUOTE]
Thanks!
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