• [Help!] Ripped unity models tilting!
    3 replies, posted
So, I've been using 3dripperdx to rip map geometry from unity games, but everything is tilted, (no doubt because of the way unity loads its maps) and I was wondering if there was a way to fix this. I've already tried scaling it on the Y axis, and while that does do the trick, the model is extremely skinny. [IMG]https://dl.dropboxusercontent.com/u/19211711/house6.PNG[/IMG]
Nothing to do with map loading, but use the 3DR importer for 3DS Max and pick one of the FOV settings when you're importing.
is there a way to do that in blender?
I know 3D Ripper DX can rip in 3DR and OBJ. If Blender has a 3DR importer then maybe (but I don't know how), but if you're just importing the OBJ then no.
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