• 3ds Max and Garrysmod
    3 replies, posted
Where to, how to, and what to start with? I have, currently, 3ds max 8 and 9. I know how to use cannonfodders tools, after messing around with them for around an hour. How would I get what he has into an MDL file. Are there any tutorials on conversion and how-to's? Since my friend (Baker) has been asking me and also has been getting fed up with having mess-up compiles in garrysmod with XSI, I was hoping a new approach would work. I'm quite skilled with 3ds max but do not know a thing about how to get from 3ds to mdl (And the millions of other extensions that clamp on with the mdl file). Thank you, Bastinka
[url]http://www.facepunch.com/showthread.php?t=542906[/url]
Thank you. [editline]10:05PM[/editline] [url]http://www.facepunch.com/showpost.php?p=10073136&postcount=5[/url] Jesus christ, what complications and steps one must go through just to make a simple model :( I hate valve.
i guess.. though it makes sense if you think logically about it. there are 3 files that makeup one model. -the main model -a collision model for physics -and an animation file the complicated parts are getting systems like finger posing face, and eye posing but a simple models in gmod is very simple.
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