Where to, how to, and what to start with?
I have, currently, 3ds max 8 and 9. I know how to use cannonfodders tools, after messing around with them for around an hour. How would I get what he has into an MDL file. Are there any tutorials on conversion and how-to's?
Since my friend (Baker) has been asking me and also has been getting fed up with having mess-up compiles in garrysmod with XSI, I was hoping a new approach would work. I'm quite skilled with 3ds max but do not know a thing about how to get from 3ds to mdl (And the millions of other extensions that clamp on with the mdl file).
Thank you,
Bastinka
Thank you.
[editline]10:05PM[/editline]
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Jesus christ, what complications and steps one must go through just to make a simple model :(
I hate valve.
i guess.. though it makes sense if you think logically about it.
there are 3 files that makeup one model.
-the main model
-a collision model for physics
-and an animation file
the complicated parts are getting systems like finger posing face, and eye posing
but a simple models in gmod is very simple.
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