Have more patience, maybe the right person just not looked at your thread yet.
oh why the hell you mske your thread with a humor icon?
I thought it was the help icon, i was a bit asleep there.
bump
Interestingly enough, the css hands make this look even worse. there are some deformities on the arms.
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[QUOTE=buu342;44379464]Bump[/QUOTE]
Try lowering the bone when animating.
[QUOTE=I'm great;44379724]Try lowering the bone when animating.[/QUOTE]
It has nothing to do with that, maxofs2d used dod:s rigs as a base, so technically, making a gmod skin is pretty much the same as a dod:s skin, now figure it out
[QUOTE=se7en2;44382169]It has nothing to do with that, maxofs2d used dod:s rigs as a base, so technically, making a gmod skin is pretty much the same as a dod:s skin, now figure it out[/QUOTE]
Wrong, we used the HEV hands as a base
[editline]29th March 2014[/editline]
I'm not sure what is happening, it looks like the helper bone isn't kicking in?
[url]http://source.maxofs2d.net/gmod/c_arms_citizen.7z[/url]
Include c_arms_vrd in your QC
$proceduralbones c_arms_vrd.vrd
[QUOTE=MaxOfS2D;44390268]Wrong, we used the HEV hands as a base
[editline]29th March 2014[/editline]
I'm not sure what is happening, it looks like the helper bone isn't kicking in?
[url]http://source.maxofs2d.net/gmod/c_arms_citizen.7z[/url]
Include c_arms_vrd in your QC
$proceduralbones c_arms_vrd.vrd[/QUOTE]
[IMG_thumb]http://i.imgur.com/xe1yxJA.jpg[/IMG_thumb]
Well it did better, but not quite there.
Should i put the $proceduralbones after or before i include the model bones?
it doesn't make a difference
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