[QUOTE=Dark One;44399851]to be honest, i'm actually wondering why?[/QUOTE]Why not? Anything to make Goat Week one step closer to reality.
[video=youtube;YpoyUZYBDK8]http://www.youtube.com/watch?v=YpoyUZYBDK8[/video]
I haven't seen half of this stuff yet, how do you go into downtown?
Do you need to use the jetpack, or hitch a ride on a truck?
Just looking at the models here makes me wonder what on earth happens in this game
No penis shaped food? That's a shame...
Whoa, I thought that was a made up game.
[QUOTE=da space core;44401088]Just looking at the models here makes me wonder what on earth happens in this game[/QUOTE]You play as a goat. Pretty much everything else explains itself.
[QUOTE=The Kins;44401982]You play as a goat. Pretty much everything else explains itself.[/QUOTE]
What's with the throne then? Do you play as the Dark Lord of Goats?
[QUOTE=maddogsamurai;44402949]What's with the throne then? Do you play as the Dark Lord of Goats?[/QUOTE]
You can. :v:
OSFM goat week has to happen now!!
[QUOTE=cra0kalo;44404937]OSFM goat week has to happen now!![/QUOTE]I know Apoc Hedgie's already working on porting the goat models to the Source Engine.
(EDIT: Speak of the devil, he just posted immediately after I did.)
Originally I was gonna come out of left field with these models, but just to make sure I don't waste my time, so I'd just like to say I'm porting the goats (including the tall goat and feathered goat), and they'll be out on the 1st.
I compiled the G2 because it's too adorable
[t]http://i.imgur.com/3IkBlo2.jpg[/t]
In Goat Simulator, it has scanlines over it's face and the face should be one of the objects that glow in the dark, but the diffuse, normal and specular textures didn't have that, the specular texture only had the blue rings on the legs and the two 'ear' things on top of the G2's body
Also, any issues you see with the model (on the face area mostly) are just because of the ton of lights and shadows i had
[QUOTE=Masterlegodude;44405188]I compiled the G2 because it's too adorable
[t]http://i.imgur.com/3IkBlo2.jpg[/t]
In Goat Simulator, it has scanlines over it's face and the face should be one of the objects that glow in the dark, but the diffuse, normal and specular textures didn't have that, the specular texture only had the blue rings on the legs and the two 'ear' things on top of the G2's body
Also, any issues you see with the model (on the face area mostly) are just because of the ton of lights and shadows i had[/QUOTE]
D'aaaaaaw. I wanna hug it.
If the goat or G2 can be made into player models for gmod that would be amazing!
[QUOTE=Judd;44413244]If the goat or G2 can be made into player models for gmod that would be amazing![/QUOTE]I'd imagine that making the goat into a player model would involve having the goat walk on it's hind legs, which i think would actually be hilarious looking, even if it had to be distorted to fit the player skeleton
But the G2's skeleton is too non-human, so you'd have to horribly disfigure it even worse than the goat to somehow fit it to the skeleton the player models use
Alright, so i don't have any good references of the G2, so i made my own scanlines texture and put it over the diffuse texture as well as made the face glow
[t]http://i.imgur.com/HlvmLzE.png[/t]
It has ragdoll physics, so i'll be releasing it on the Gmod Workshop and SFM Workshop once i can get some pictures going
Goats are available now, get 'em [url=http://steamcommunity.com/sharedfiles/filedetails/?id=244782171]here[/url].
[t]http://cloud-4.steampowered.com/ugc/3335220983127351209/E1567159FD1AD9EFFE19D39C9D10685EC88A4981/[/t]
Intense.
Y'okay, it's now available for both Garry's Mod and Source Filmmaker
[URL="http://cloud-2.steampowered.com/ugc/598158853495193701/2265DA319635A24D42F97A83D3FE5D7AB768C860/"][IMG]http://cloud-4.steampowered.com/ugc/598158853495114400/5F972C89911435B35421206402BFC88AEE5A01F9/268x268.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=244869024"][IMG]http://media.steampowered.com/steamcommunity/public/images/apps/4000/d9101cbeddcc4ff06c7fa1936c3f381b0bbf2e92.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=244870641"][IMG]http://media.steampowered.com/steamcommunity/public/images/apps/1840/a2ac9b9bfd3f560f48d184c90f4e6baaaa4bd92a.jpg[/IMG][/URL]
Added the Goats to the SFM workshop as well, you can grab 'em [url=http://steamcommunity.com/sharedfiles/filedetails/?id=245102198]here if you're so inclined[/url]. Didn't include the "yoshi" goats as they were redundant in SFM.
Yo I'm just gonna post this here maybe someone else can make use of it.
[t]http://i.imgur.com/LF3g8S9.png[/t]
TGA: [URL="http://www.mediafire.com/download/ei3os799rgdnnid/goat_demon.tga"]http://www.mediafire.com/download/ei3os799rgdnnid/goat_demon.tga[/URL]
That's the texture for demon goat, you wont find this with the asset browser because it's made from the default texture with a bunch of engine materials applied. So I kind of baked the final result into a diffuse.
It's a smidge off map and half the texture size because of what I did but nobody will be able to tell the difference it's more than close enough and since it's mostly black the resolution downsize won't really be noticed either.
anyone able make player models for gmod of the goats?
Sorry, you need to Log In to post a reply to this thread.