[QUOTE=H4lf-D3ad;23024680]Looks like you didn't rig it[/QUOTE]
Alright, how do I go about doing that?
skin modifier - select the head bone and that should be enough.
Though I recommend bodygrouping it instead
Place it on the head as you did, then rig it to the head bone.
delete the original body, and export the hat as hat.smd for instance (just a reference is enough)
Then add this to the QC
$bodygroup *name(hat?)*
{
studio "hat.smd"
"blank"
}
[QUOTE=wraithcat;23027243]skin modifier - select the head bone and that should be enough.
Though I recommend bodygrouping it instead
Place it on the head as you did, then rig it to the head bone.
delete the original body, and export the hat as hat.smd for instance (just a reference is enough)
Then add this to the QC
$bodygroup *name(hat?)*
{
studio "hat.smd"
"blank"
}[/QUOTE]
Oksy, I'll give that a go. Thanks for the help.
How do I rig it to the head though?
Add a skin modifier to it, click "add" to add a bone and select the head bone from the list. It should automatically apply the vertex weights.
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