• Texture becoming invisible on my object
    2 replies, posted
Well I tried some modeling and I ripped a model from gta 4 and after some time I got it in the model viewer but the texture is just transparent even though there isn't a single transparent pixel on the entire texture. .vmt [CODE] "LightmappedGeneric" { "$basetexture" "carlton/cctv" } [/CODE] The vtf is placed in materials/carlton under the name cctv.vtf .qc [CODE] $modelname carlton\cctv.mdl $body mybody CCTV.smd $staticprop $surfaceprop "metal" $cdmaterials carlton $scale 1 $sequence idle "idle.smd" loop fps 1 $collisionmodel "CCTV-phy.smd" { $Mass 50 $concave } $keyvalues { "prop_data" { "base" "Metal.Medium" } }[/CODE] I get no errors in model viewer and I have no idea what is wrong. And an image of how it looks [IMG]http://filesmelt.com/dl/cctv.png[/IMG] (I have both textured and wireframe on so you can see that there actaully is something there Help please :)
lightmappegeneric to vertexlitgeneric
Thanks mate that worked wonders :D Oh and can someone please inform me if there is a better program the zmodeler to convert the models to .3ds? mine only converts modelfrags (.wft) [editline]lol[/editline] When i changed the texture everything became green. wtf? [editline]lol2[/editline] It fixed itself somehow lol
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