Well I tried some modeling and I ripped a model from gta 4 and after some time I got it in the model viewer but the texture is just transparent even though there isn't a single transparent pixel on the entire texture.
.vmt
[CODE]
"LightmappedGeneric"
{
"$basetexture" "carlton/cctv"
}
[/CODE]
The vtf is placed in materials/carlton under the name cctv.vtf
.qc
[CODE]
$modelname carlton\cctv.mdl
$body mybody CCTV.smd
$staticprop
$surfaceprop "metal"
$cdmaterials carlton
$scale 1
$sequence idle "idle.smd" loop fps 1
$collisionmodel "CCTV-phy.smd" {
$Mass 50
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}[/CODE]
I get no errors in model viewer and I have no idea what is wrong.
And an image of how it looks
[IMG]http://filesmelt.com/dl/cctv.png[/IMG]
(I have both textured and wireframe on so you can see that there actaully is something there
Help please :)
lightmappegeneric to vertexlitgeneric
Thanks mate that worked wonders :D
Oh and can someone please inform me if there is a better program the zmodeler to convert the models to .3ds? mine only converts modelfrags (.wft)
[editline]lol[/editline]
When i changed the texture everything became green. wtf?
[editline]lol2[/editline]
It fixed itself somehow lol
Sorry, you need to Log In to post a reply to this thread.