This is strange, I get back to mapping recently and reload my games and boot up Hammer, and it seems to not be reading some textures:
[IMG]http://i94.photobucket.com/albums/l115/yukisohma19/Untitled-2.jpg[/IMG]
It's even gone so far as to not read shadertest/SHADER5 (the Gordon Freeman stained-glass).
I've refreshed the SDK, reset game settings, etc.
Can anyone help me out?
Oh, and yes I loaded the map using the correct configuration (Half Life 2 Episode 2).
Well.. do you actually have the texture that that brush is using in your materials folder..?
It's a missing texture from ep2.
Are you mapping for ep2?
[QUOTE=Ghast;15920327]Well.. do you actually have the texture that that brush is using in your materials folder..?[/QUOTE]
I'd imagine so, but even then it's reading the ep2 GCF, these are default textures.
[QUOTE=Zyx;15920466]It's a missing texture from ep2.
Are you mapping for ep2?[/QUOTE]
Yes.
Oh, it's most likely because it's a model texture.
Because now, you can't browse model textures, but some time ago you could.
so you must have saved the map back from when you could use model textures.
[QUOTE=Zyx;15920505]Oh, it's most likely because it's a model texture.
Because now, you can't browse model textures, but some time ago you could.
so you must have saved the map back from when you could use model textures.[/QUOTE]
It was quite a while ago, so yes. Is there any way to browse the model textures now?
No... DON'T USE THEM. They arn't desined for use on brushes.
I'm using them for out-of-reach areas and skybox brushes, they worked fine there.
No... They don't. They will flicker. It uses the wrong shader type.
Problem is sometimes the model version of a texture is the only version of a certain texture you want. (Then again you could probably just GCFScape it out and change the shader)
[QUOTE=hexpunK;15922726]Problem is sometimes the model version of a texture is the only version of a certain texture you want. (Then again you could probably just GCFScape it out and change the shader)[/QUOTE]
Yeah, I couldn't find a good shingle texture, this one worked fantastically.
[QUOTE=Lord Ned;15921874]No... They don't. They will flicker. It uses the wrong shader type.[/QUOTE]
I know that very well, but that doesn't apply to all textures and certainly not the ones I used.
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