I am making my own headhack of a combine body with custom male_09 citizen head on it. There was a problem when my compiler crashed over and over again. I've tried to replace face animation strings from standart HL2 male_09 ant it worked. But the model had it's eyes closed and couldn't open them. I was importing custom animation strings back to qc untill I've found the one, that contains some kind of error which makes my compiler crash. Here it is:
[code]
eyeball righteye ValveBiped.Bip01_Head1 -1.298 -3.605 67.682 eyeball_r 1.000 4.000 BillPupil_r 0.660
eyeball lefteye ValveBiped.Bip01_Head1 1.287 -3.605 67.663 eyeball_l 1.000 -4.000 BillPupil_l 0.660
eyelid upper_right "mdldecompiler_expressions1.vta" lowerer 1 -0.218500 neutral 0 -0.000000 raiser 1070659010 0.000000 split 0.1 eyeball righteye
eyelid lower_right "mdldecompiler_expressions1.vta" lowerer 2 -0.301000 neutral 0 -0.000000 raiser -1079729613 0.000000 split 0.1 eyeball righteye
eyelid upper_left "mdldecompiler_expressions1.vta" lowerer 3 -0.218500 neutral 0 -0.000000 raiser 1070659010 0.000000 split -0.1 eyeball lefteye
eyelid lower_left "mdldecompiler_expressions1.vta" lowerer 4 -0.301000 neutral 0 -0.000000 raiser -1079729613 0.000000 split -0.1 eyeball lefteye
[/code]
(mdldecompiler_expressions1.vta is a custom citizen model file)
In case with standart HL2 qc file those strings look like this:
[code]
eyeball righteye ValveBiped.Bip01_Head1 -1.298 -3.605 67.682 eyeball_r 1.000 4.000 grn_pupil_r 0.660
eyeball lefteye ValveBiped.Bip01_Head1 1.287 -3.605 67.663 eyeball_l 1.000 -4.000 grn_pupil_l 0.660
eyelid upper_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 0 0.000000 split 0.1 eyeball righteye
eyelid lower_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 0 0.000000 split 0.1 eyeball righteye
eyelid upper_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 0 0.000000 split -0.1 eyeball lefteye
eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 0 0.000000 split -0.1 eyeball lefteye
[/code]
(mdldecompiler_expressions.vta is a standart HL2 citizen model file)
Right now I have all animation strings from custom model exept theese. It has got bad eye controll (one eye is half closed and I have to move eybrows to make eyes close) but everything else works fine.
Please, can you help me with this one?
Delete the eyelid lines. Decompiling citizens borkes them.
Thanks!
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