So I've been working for hours on trying to make this work and I've decided to try to get some help from you guys.
I've been trying to create a point on a FA:S 2 gun model that would be responsible for creating a muzzle flash, but because I've never used a modeling program I've dealt with a large amount of confusion. I've decompiled a sterling that has no flash point and have been trying to figure out how to make it work like the Uzi that has flash point. If any of you can help me out and give me any advice I might need to know to accomplish that I would be grateful. I've uploaded the files so you can see what I am talking about.
[URL]http://www.mediafire.com/download/vf922o21kbf3zr2/models.zip[/URL]
You have 2 possibilities:
1. Add a bone to the area you want the muzzleflash to appear on the actual model, then in the qc add this line:
[code]
$attachment "1" "BONENAME" 0 0 0 rotate -0 0 0
[/code]
Then compile the model
2. Use Hl2 model viewer located in your source 2013 sdk folder, then load the model, go to attachments tab, select 1 (which should be the muzzleflash) and mess with its x y and z coordinates untill the axis is positioned where you want the effect. then copy the code, paste it in the QC and compile it.
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