• How Do I Convert Neotokyo Ragdolls to Player Models?
    8 replies, posted
I have all of the ragdolls from the mod in my models/player folder, and used this lua code to put them in, but when they're used, they're stuck in the T shape. [code]if (SERVER) then player_manager.AddValidModel( "Jinrai MHM", "models/Player/jinrai_mhm.mdl" ) player_manager.AddValidModel( "Jinrai MHM2", "models/Player/jinrai_mhm2.mdl" ) player_manager.AddValidModel( "Jinrai MHM3", "models/Player/jinrai_mhm3.mdl" ) AddCSLuaFile( "NT1.lua" ) end list.Set( "PlayerOptionsModel", "Jinrai MHM", "models/Player/jinrai_mhm.mdl" ) list.Set( "PlayerOptionsModel", "Jinrai MHM2", "models/Player/jinrai_mhm2.mdl" ) list.Set( "PlayerOptionsModel", "Jinrai MHM3", "models/Player/jinrai_mhm3.mdl" )[/code]
They don't have HL2 animations
It should be a matter of decompiling and recompiling, they appear to use the HL2 rig. I'm just having problems getting studioGUI working right for me.
[QUOTE=Wootman;16290582]They don't have HL2 animations[/QUOTE] Then how do they move around in a HL2 based game?
[QUOTE=Wolves;16319267]Then how do they move around in a HL2 based game?[/QUOTE] custom animations? >_> Maybe?
import the ragdolls to whatever program you are using, remove the bones, import the character rig from hl2 and apply it: [url]http://developer.valvesoftware.com/wiki/Character_Setup_Overview[/url] on that page go to "import the character rig"
Is it just player animations you want to add? or others? Also, do they use the HL2 Skeleton?
I want to be able to set my player model to that of a NT player model with it working. I"ve seen it done with the Spy and Sniper. I do not know if they have a HL2 skeleton.
[QUOTE=Wolves;16319267]Then how do they move around in a HL2 based game?[/QUOTE] its a mod when you make a mod you just use the source engine that doesent mean they auto maticly have animations sounds or scripts.
Sorry, you need to Log In to post a reply to this thread.