[img]http://filesmelt.com/dl/Messed_up_textures.jpg[/img]
I captured an AVP 3DR and I got time-warped back into the 1980s. The textures should not look like this, how do I get all the textures assigned and applied correctly?
Dude that looks like tron or some shit
i don't know how to help, for which i am sorry, but that's pretty awesome
[QUOTE=The Rizzler;23260940]Dude that looks like tron or some shit
i don't know how to help, for which i am sorry, but that's pretty awesome[/QUOTE]
lo. It does look like tron, huh.
did you confuse normal maps with real textures didn´t you?
oh man what a mess
[QUOTE=GhillieBacca;23261225]did you confuse normal maps with real textures didn´t you?
oh man what a mess[/QUOTE]
I don't know what I did. My method for importing works with my other games, just AVP and Unreal screw up like this. How do I fix it?
Those look like normal maps. Look to see what other textures were ripped. If that fails, try ripping again after disabling normal maps (if possible).
Shadowmaps?
Looks more like missing UVW coordinates.
I usually rip in global monitoring, could that be the problem?
Why are you ripping in global monitoring? Just start it from the ripper itself.
[QUOTE=nayr7259;23264645]Why are you ripping in global monitoring? Just start it from the ripper itself.[/QUOTE]
Okay, I tried ripping in regular and I got the same result. What is causing this?
[QUOTE=Kurit;23265596]Okay, I tried ripping in regular and I got the same result. What is causing this?[/QUOTE]
How about the theory that game might have some unusual texturing system or something? Afterall not all games are made same way I think,
[QUOTE=arleitiss;23270695]How about the theory that game might have some unusual texturing system or something? Afterall not all games are made same way I think,[/QUOTE]
they are in some form.... but they are mapped differently according to the engine
EDIT : 400th post :D
I've been asking around but so far no luck, this is weird. As I said, Unreal is giving me the same problem. There has to be way to fix it, there are AVP models on the site.
Those look very strongly like normal maps. I'm not going to waste my time trying to explain how such textures work, but you need to find a way to rip the color textures, not the normal textures.
You should be able to export them from the editor. Failing that, find the console command to disable shaders, or run the game in DX8 mode when ripping.
It has no 8 hooks or libraries, secondly he's going to need all the maps for proper porting.
Apparently I need to rip as an OBJ. FOV is messed up, though.
[QUOTE=gman003-main;23279806]Those look very strongly like normal maps. I'm not going to waste my time trying to explain how such textures work, but you need to find a way to rip the color textures, not the normal textures.
You should be able to export them from the editor. Failing that, find the console command to disable shaders, or run the game in DX8 mode when ripping.[/QUOTE]
Just ripping the diffuse maps wouldn't fix this. If the UV maps weren't fucked then the normal maps would actually look correct on the models.
Have you tried applying the UVW unwrap modifier in 3DS Max? If the UVs don't unwrap nice and neatly for you then there [I]aren't [/I]any. In that case you will either have to find a proper way to rip the models, or re-uv them yourself, which I don't recommend.
A "proper way to rip them?"
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