• Arma 2 Ports
    28 replies, posted
I've heard about Bohemia coming down hard on anyone that ports from Arma 2 or OA, however if you have the skills to theoretically port them in a theoretical manner and do it for theoretical money, could you PM me?
*worried laughter*
Why not? It's work that takes time, in order to equate for your use of time I give you money which can be exchanged for goods and services econ 101
It's one thing to charge money for hard work, but it's another to charge for slapping on some minor edits to work someone else spent far longer working on. Slapping a new skeleton in the model doesn't make it rightfully yours to charge money for.
[IMG]http://i.gyazo.com/ac43a4f99eb7b58bdee8f3c1ce04e502.png[/IMG] Already started (For free). After smoothing: [IMG]http://i.gyazo.com/ca1c246c44ceb178a3244c733903e399.png[/IMG]
[QUOTE=CaptainBigButt;44655789]It's one thing to charge money for hard work, but it's another to charge for slapping on some minor edits to work someone else spent far longer working on. Slapping a new skeleton in the model doesn't make it rightfully yours to charge money for.[/QUOTE] I assumed it takes a bit of time to do these things?
[QUOTE=Charlotte1;44657327]I assumed it takes a bit of time to do these things?[/QUOTE] Economics doesn't say that anything which takes time deserves money. Companies usually don't care what we do with their models as long as it's just porting it to another game. It usually means we're just modders looking to use their model for some unrelated free, small project. That or we're just looking for practice by working with their models. They're not going to go out of their way to prevent us from simply having fun when we're not causing them harm -- it'd do nothing but waste their time and upset the mod fan-base. It becomes another story when you're making money off their work or damaging the game's image. You aren't making the model, you're taking it and editing it for modding purposes. Long-story short, you're just making the model usable in Source, but you're getting the model from an existing source that someone else made. It's making money by editing someone else's work.
if you want the raw shit without textures (:suicide:) then here you are: [url]https://mega.co.nz/#!JIo1xIhZ!GVkXg0Zj4zakjGPz-qX6LrHp4bAi3dWB-x1muFVqETI[/url] Making a clean version: [IMG]http://i.gyazo.com/f92d0087d5602828c79787dc95396b8e.png[/IMG] Had to reconstruct 2 of the font rails since things were in them when I exported them. The lower rail is still missing notches, I will do those later. ( The features like the bolt pull and such will be added again once I fix everything. )
[QUOTE=Rinfect;44674310]what use is it without textures? use ninja ripper. [url]http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/[/url][/QUOTE] Ninja ripper? Better is Eliteness (unpack pbo > p3d and paa), P3DDebinarizer (unlock p3d), Oxygen 2 (import unlocked p3d and export as 3ds) and TexView 2 (for textures). [QUOTE=kila58;44655802][IMG]http://i.gyazo.com/ac43a4f99eb7b58bdee8f3c1ce04e502.png[/IMG] Already started (For free). After smoothing: [IMG]http://i.gyazo.com/ca1c246c44ceb178a3244c733903e399.png[/IMG][/QUOTE] Anyway, this is not fucking fair. Long time ago I showed some renders of models from arma 3... and what? I was banned.
Hey Salva, how did you unlock ArmA 3 p3d files? I`ve tried it with P3DDebinarizer but it allways crashes and says ODOL version is not supported. Tried 2 different versions of the program.
[QUOTE=Salva;44674344]Ninja ripper? Better is Eliteness (unpack pbo > p3d and paa), P3DDebinarizer (unlock p3d), Oxygen 2 (import unlocked p3d and export as 3ds) and TexView 2 (for textures). Anyway, this is not fucking fair. Long time ago I showed some renders of models from arma 3... and what? I was banned.[/QUOTE] And? Things must've calmed down since then, also, if i recall correctly you were being a bit of a dick about it.
[QUOTE=Viper123_SWE;44676292]And? Things must've calmed down since then, also, if i recall correctly you were being a bit of a dick about it.[/QUOTE] Ye, ye, ye.. blablabla. Always.. when only gold members doing something wrong - this is ok.
[QUOTE=Salva;44677195]Ye, ye, ye.. blablabla. Always.. when only gold members doing something wrong - this is ok.[/QUOTE] No one ever got banned for posting any Arma models anywhere, you're making shit up.
[QUOTE=Salva;44674344]Ninja ripper? Better is Eliteness (unpack pbo > p3d and paa), P3DDebinarizer (unlock p3d), Oxygen 2 (import unlocked p3d and export as 3ds) and TexView 2 (for textures). [/QUOTE] Where can I get a download link for the P3DDebinarizer?
[QUOTE=Salva;44677195]Ye, ye, ye.. blablabla. Always.. when only gold members doing something wrong - this is ok.[/QUOTE] This isn't even about gold member and blue member equality, so i'm not sure why you bring that up since it's completely non-related..
[QUOTE=hl2poo;44677781]Where can I get a download link for the P3DDebinarizer?[/QUOTE] I'm pretty sure when you type it on google, you will find it..pffff pure lazyness...
Could someone point me to some tutorials? I'd like to help
[QUOTE=Rinfect;44681191]ah getting stuff from arma isnt my strong point, but ninja ripper got proper textures atleast for me anyways.[/QUOTE] Yea well I never really saw any tutorials that in depth explained how to find the proper textures, when I do a mass import with the plugin it imports everything as black squares. I had to use 3D ripper or w/e it's called, however I have done alot of imports into source engine before.
[QUOTE=Langley;44678067]I'm pretty sure when you type it on google, you will find it..pffff pure lazyness...[/QUOTE] Holy shit you're an annoying mook.
had to downlaod 3dsmax 2009 to even get the 3dr import working. Resized everything then realized: [IMG]http://i.gyazo.com/7f4b52c0b2bcf8ba270ab1a67947ea4c.png[/IMG] I forgot to use high settings. edit: PC enabled power surge protection and I lost all my progress, might as well redo it. For whatever reason the textures keep coming out the same so I might manually retexture it.
U can get the textures directly, all you need is pbo dearchiver to open game files and a BIS utility called TexView 2, it can convert .paa textures to .tga
Bohemia released all the un-binarized P3D models from ArmA 2 a while back, including those from the DLC's.
[QUOTE=Argyll;44848776]Bohemia released all the un-binarized P3D models from ArmA 2 a while back, including those from the DLC's.[/QUOTE] I'm starting to work on arma 3, the arma 2 models I lost hope for but I might pick them up with this new information.
Hey kila58, would you mind telling me how you debinarize arma 3 models? The P3DDebinarizer I have crashes everytime I try to debinarize them. It works for some other stuff though. But I can't find any version that works for arma 3 models...
[QUOTE=Elias123;44866566]Hey kila58, would you mind telling me how you debinarize arma 3 models? The P3DDebinarizer I have crashes everytime I try to debinarize them. It works for some other stuff though. But I can't find any version that works for arma 3 models...[/QUOTE] I just use ninja ripper, if you rip while in the animation viewer it will be the first 0000-0004 files usually.
What I have found is that the files being debinarized end up 4-5 times larger, and that you have to re-highlight all the sections and that the models themselves have to be realigned as in moved to where they originally were, when the were pbo'd
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