It is not normal. .
[IMG]http://i.imgur.com/vmEPT7E.jpg[/IMG]
[IMG]http://i.imgur.com/bWkR4A1.jpg[/IMG]
this is default for 3ds max, to have piss quality textures in the viewport.
go to customize >preferences>viewports>choose driver, pick DirectX or direct 3d (whatever one with direct) and then to configure, then max all of the settings(texture lookup:anisotropic)(Mipmap:None). then restart. and the textures should look a little better
I guess you mean that the texture looks burned, right?
You have to rip them during a mission, hangar or coloring menu won't work, they will always come out like this. During missions tho, the textures come out fine.
[QUOTE=Tomcatters;45017202]I guess you mean that the texture looks burned, right?
You have to rip them during a mission, hangar or coloring menu won't work, they will always come out like this. During missions tho, the textures come out fine.[/QUOTE]
thx for answer :downs: you mean in during mission? so what kind of mission is correct ripping?
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