• Mecha the Slag's MDL Hexer - Set a new path! Change textures!
    32 replies, posted
[IMG]http://mechaware.net/images/mdlhexer3.png[/IMG] [IMG]http://mechaware.net/images/mdlhexer.png[/IMG] I finally decided to have my MDL Reskinner include the ability to set a new path, and [I]BAM[/I], the MDL Hexer tool was born.´ [b][u]Features[/u][/b] Allows you to set a new path for [i]any[/i] MDL model Set a new path for any given texture No hex-editing required, its all handled by the tool [B][URL="http://software.mechatheslag.net/mdlhexer.zip"]Click here to Download![/URL][/B] [IMG]http://mechaware.net/images/mdlreskinnerex.png[/IMG] [b][u]Tutorials[/u][/b] [media]http://www.youtube.com/watch?v=YNwumenfXZA[/media] Enjoy! (and if you experience any issues, do tell!)
I helped! \:v:/
pretty pro, son
Maybe now people will be able to hex stuff for themselves instead of begging someone else to do it. Thanks Mecha!
You made my life easier.
Good time for this to come out after the Medieval thing.
[QUOTE=Ray-The-Sun;31428385]Good time for this to come out after the Medieval thing.[/QUOTE] That was why he decided to do it.
Updated to 1.01, this should fix some rare model corruptions related to file length edit: updated to 1.02 for the same reason
You are a gentleman and a scholar. Adding to my tf2 tutorials/resources
so basically this is an easy way to hex? sorry, I have no idea how to hex in the first place.. can ye help me out?
[QUOTE=Angry man;31429469]so basically this is an easy way to hex? sorry, I have no idea how to hex in the first place.. can ye help me out?[/QUOTE] no, this isn't an easy way to hex. It's a tool to avoid any need for hexing at all. If you need to change your model path, or change a texture, then this is for you.
Seems a little limited since you still have to copy/paste/rename the rest of the files related to the model, like .phy, .vvd, etc. That's really the worst part, esp when working with like 20 models. It'd be nice if you could batch copy/paste rename those files if they exist.
[QUOTE=Smashman;31428329]I helped! \:v:/[/QUOTE] Cuz you are an Evul Corrupted Bunny! Also... I'l just stick to hexing with hex editor, but thanks for sharing this with us man.
I do not think that this wold be able to hex the C__model into_v/w model?
[QUOTE=maxumym;31431523]I do not think that this wold be able to hex the C__model into_v/w model?[/QUOTE] that's not possible no matter how hard you hex w_model requires hands and stuff
That's [B]VERY[/B] useful! Thanks a lot, [I]MechaBowser[/I]!
[QUOTE=MechaBowser;31431600]that's not possible no matter how hard you hex w_model requires hands and stuff[/QUOTE] v_models, but yes.
My god [QUOTE][video=youtube;TSx7X77Qpa8]http://www.youtube.com/watch?v=TSx7X77Qpa8[/video][/QUOTE] You've made my life easier.
Actually, can someone just make a tutorial on how to use this? I'm totally lost..
[QUOTE=WingedTurtle;31439610]Actually, can someone just make a tutorial on how to use this? I'm totally lost..[/QUOTE] 1) open mdl file 2) change texture paths / model path 3) save 4) done!
[QUOTE=MechaBowser;31474396]1) open mdl file 2) change texture paths / model path 3) save 4) done![/QUOTE] a litte more uhhh specificness?
[QUOTE=MechaBowser;31474396]1) open mdl file 2) change texture paths / model path 3) save 4) done![/QUOTE] Well, how do I find the .mdl files? I looked in the correct folders and don't see any files.
[QUOTE=WingedTurtle;31516124]Well, how do I find the .mdl files? I looked in the correct folders and don't see any files.[/QUOTE] It's the one without the . after its name.
Just please give a full tutorial, pretend you know nothing about the program and explain it step by step.
Nice tool youve got there
I'm assuming we have to rename the .vtx files and such ourselves?
[media]http://www.youtube.com/watch?v=YNwumenfXZA[/media] tutorial
In a future version, would it be possible for it to show where it get's it's animations from? for instance, if it gets animations from pyro_animations.mdl you can change it to something else.
Isn't the model path irrelevant for the function of the model?
No it's not, since it's still looking for all the nonmdl files in the model path
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