use the VDC, I am assuming you are using a func_smokevolume. From the VDC:
[quote=Valve Developer Community]Note: The default material is particle/smoke_grenade1, which does not exist. However, particle/particle_smokegrenade does.[/quote]
Yes... i have done that already, like i say, there is NO reason for it not to be working... :/
Try using a trigger texture instead of a nodraw texture.
I have tried every texture...
I have just resolved it people..
[b]It was too small, it has to be over a certain height[/b]
I had it 16 high, and it did not work, however 40 did...
meh.
thanks anyawy ;)
[QUOTE=BillyTalentx;15963637]I have tried every texture...
I have just resolved it people..
[b]It was too small, it has to be over a certain height[/b]
I had it 16 high, and it did not work, however 40 did...
meh.
thanks anyawy ;)[/QUOTE]
good to know, thanks. At least now I won't have to make another thread if I ever run into the same issue.
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