Problem when trying to decompile a model with StudioCompiler
10 replies, posted
So, I get this after it says that the model is loaded:
[img]http://img828.imageshack.us/img828/8038/whatt.png[/img]
Shotgunguy is trying to teach me how to rig (kinda :v:) but I will not get anywhere if I keep getting that error. :/
Problem has been resolved, but if you keep responding it can help other people with the same problem!
I now get this:
[B]ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'Humans\fussy03\male_09.mdl'[/B]
When I try to compile.
Might wanna document what the other issue was and how it was resolved, also what OS you're using, what version of plug ins etc etc.
People can't use the information if they don't have concrete details.
Plug ins?
And I'm using Windows 7.
The issue was fixed by taking the mdldecompiler.qc from the Documents folder and put it in the correct one (being a custom folder).
Don't use some third party compile studio. Just drag and drop .qc's to your studiomdl.exe. (Or use notepad++'s NPPEXEC pluggin with the command
[code]"C:\Steam\steamapps\<user>\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Steam\steamapps\<user>\half-life 2\hl2" "$(FULL_CURRENT_PATH)"[/code]
The ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) error seems to be a problem with the third party stuff you're using.
I'll try it.
[editline]06:30PM[/editline]
Didn't work, I get this instead:
[B]ERROR: c:\users\richards\documents\models\decompiled\mdldecompiler.qc(4): - bad command {
ERROR: Aborted Processing on 'Humans\fussy03\male_09.mdl'[/B]
change this line
flexfile "mdldecompiler_expressions.vta"
{
to this
flexfile "mdldecompiler_expressions.vta" {
Then if it gives you the same error elsewhere than sorry i don't know what to do..
found this:
"lastly this error, which covers a wide range of problems.
Code:
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
-could be a duplicated name in the SMD
-could be an isolated vertex
-could be inverted bones
-could be bad weights
-could be ANYTHING
but more commonly I run into 2 possible problems for that error. either you've accidentally named two of your bones with the same name. or you have inverted bones, which is caused by 3dsmax when you mirror bones. for some weird reason I can't explain 3dsmax will do this. and currently I have no fix for this, besides re-creating the bones, and not using the mirror function."
Make sure you have the folders its trying to compile into where your compiling it (in your case "Humans/fussy03") as sometimes it makes them itself and sometimes it doesn't (depending on which compiler your using, the current state of the SDK after you allow it to update and whatever other kind of weirdness influences it ¬.¬) which might be causing the problem. Otherwise i'm not sure because usually it will allow you to compile with all those model errors, it rarely seems to check them at all.
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