• Messed up texture on player model
    4 replies, posted
[IMG]http://i.imgur.com/5vmmdtO.png[/IMG] Everything is fine when opened in 3ds max. The textures are off, I'm assuming it's a problem with my .vmt files? This is what I have for all my vmt files: [CODE]"VertexlitGeneric" { "$basetexture" "models/demonicking/ntxr000" } [/CODE] Here are all the textures I'm using. I don't know if having multiple textures for the body and eyes would mess it up. [IMG]http://i.imgur.com/C2139j6.png[/IMG] Here is how it looks like in my folder, I dont use the .png that was just for a visual. [IMG]http://i.imgur.com/yPuZS4p.png[/IMG]
Any help? I still need to fix this. :/
Are you sure the UVs are correct?
I'm going to assume the UV map or the texture files got scaled/rounded wrong. Take a screen shot of the UV maps in 3ds Max, it might help us.
Sorry guys I forgot to mention I fixed it. It was conflicting with another addon I previously made and was using those textures.
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