• Target welding issue in 3ds Max 2014
    7 replies, posted
So I am currently stuck with a rather silly issue. I am trying to target weld a torso to a pelvis which should be quite easy considering that I am using a tutorial from Digital-Tutors: [url]http://www.digitaltutors.com/tutorial/1028-Character-Modeling-Concepts-in-3ds-Max#play-24430[/url] But I can't seem to weld the vertices which are next to my starting welding point(sounds weird right?, well watch the video below) Made a shitty video to help explain my problem: [url]https://www.youtube.com/watch?v=tarkGjwCntI&feature=youtu.be[/url]
welding is tricky sometimes, because a vertex can be flip or sometimes off by a little bit and won't weld. what i do is aline them over each other and weld or if they are connected by a line i'll hit ctrl backspace to remove one and keep the line.
This is an issue with the program. In your situation there's no reason you should be even using Target Weld. It's much faster to select all the vertices you want welded and just perform a Weld operation with the right threshold value. However, sometimes the problem might be that you're working with very small details. Try selecting the object or objects you're working with and uniformly scaling it up by 10,000. Apply Reset Xform under Utilities and work at that scale. Once you've finished modeling scale it back down(1%) and apply Reset Xform again. See if this fixes the problem.
Are you sure that the vertex itself is free. Sometimes it's impossible to weld vertices depending on the eeges the are attached to.
[QUOTE=John117;44330369]This is an issue with the program. In your situation there's no reason you should be even using Target Weld. It's much faster to select all the vertices you want welded and just perform a Weld operation with the right threshold value. However, sometimes the problem might be that you're working with very small details. Try selecting the object or objects you're working with and uniformly scaling it up by 10,000. Apply Reset Xform under Utilities and work at that scale. Once you've finished modeling scale it back down(1%) and apply Reset Xform again. See if this fixes the problem.[/QUOTE] Tried it, but to no avail. The issue still remains when using weld at every possible threshold value. This is what is happening all the time: [url]http://imgur.com/RL9JzNs[/url] Increasing the scale did nothing either, but thanks for the suggestions.
Cut a line from the bottom vert to the top, check to see it cut right to the edge, if it did weld.
[QUOTE=- Livewire -;44359416]Cut a line from the bottom vert to the top, check to see it cut right to the edge, if it did weld.[/QUOTE] I have actually fixed the problem now, there was just something wrong with my polygon flip function, but thanks for the suggestion.
[QUOTE=Ekko;44361991]I have actually fixed the problem now, there was just something wrong with my polygon flip function, but thanks for the suggestion.[/QUOTE] I have the same problem as you and guess what? I was using the same tutorial... How I fix this polygon flip function? Thanks!
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