• Human reference model?
    9 replies, posted
Does anyone have a human reference model (player model) I can use in 3dsmax for referencing? I've been looking at tutorials where the guy is using a simple ragdoll wireframe model as reference while making various props and models.
Buy one of those wood mannequin things
I am talking about a .max, .smd or the like, not a real world physical prop to place next to the screen. :gibs:
Just decompile a source model.
in max 12 units is equal to 12inches in hl2 or 1ft. by creating a box in max you can do a quick check the size of your model. that way you know your not way out of whack, and it doesn't require you to decompile anything
[QUOTE=Zaitzev;16668680]I am talking about a .max, .smd or the like, not a real world physical prop to place next to the screen. :gibs:[/QUOTE] Theres reference smds in the sdk stuff.
[QUOTE=mariokart64n;16671769]in max 12 units is equal to 12inches in hl2 or 1ft. by creating a box in max you can do a quick check the size of your model. that way you know your not way out of whack, and it doesn't require you to decompile anything[/QUOTE] This isn't entirely true, a generic max unit isn't too far from an inch, but not a source unit. 1 source unit = 0.75 inch, which is easy to set up in 3dsmax anyway. ;)
that would make sense actually, alot of the time using the max units my props would be off by around 20-10% in scale.. but how did you come across this info? valve wiki? is a factor 0.75 absolute
[QUOTE=mariokart64n;16681823]that would make sense actually, alot of the time using the max units my props would be off by around 20-10% in scale.. but how did you come across this info? valve wiki? is a factor 0.75 absolute[/QUOTE] A couple of other people in other threads have said this also (though I can't remember who or which).
[QUOTE=Zaitzev;16676934]This isn't entirely true, a generic max unit isn't too far from an inch, but not a source unit. 1 source unit = 0.75 inch, which is easy to set up in 3dsmax anyway. ;)[/QUOTE] 1 unit = 1 inch [/discussion]
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