day 1: a block with grass texture
week 1:a room with a few boxes and mediocre textures.
week 2: a warehouse
month 1: a building with an inside.
month 2: N/a
year 1: N/a
year 2: N/a
Huh?
What is the point of this?
I guess he wanna hear the first days/weeks/months/years of your mapping projects, aint sure.
Or maybe how you progress from Start to End of your map development.
How would I remember what I made the first months of mapping? which is several years ago?
But it went from simple, blocky boring and stupid to incredible awesome :v:
[QUOTE=garryzmod;15936581]day 1: a block with grass texture
week 1:a room with a few boxes and mediocre textures.
week 2: a warehouse
month 1: a building with an inside.
month 2: N/a
year 1: N/a
year 2: N/a[/QUOTE]
Use grammar, it makes understanding you easier.
[QUOTE=SnakeFace;15938193]Use grammar, it makes understanding you easier.[/QUOTE]
I understood ot perfectly, i dont see how he could improve, except an explanation.
I can't remember what I made back in 2000... I was only 10 years old. I think it was a "bank" with the grid locked to 64 unit blocks.
[QUOTE=SeneorGoat;15938273]I understood ot perfectly, i dont see how he could improve, except an explanation.[/QUOTE]
Oh the fucking irony. :3:
[editline]07:12PM[/editline]
[QUOTE=garryzmod;15936581]day 1: a block with grass texture
week 1:a room with a few boxes and mediocre textures.
week 2: a warehouse
month 1: a building with an inside.
month 2: N/a
year 1: N/a
year 2: N/a[/QUOTE]
I really can't remember, it was such a long long time ago. I'm on year 4 by the way.
Well. First months: Shit
Second - sixth months: more shit.
Now: Not as shitty. (But not super epic :( )
My first map was a dev textured room for CS 1.6. Then I made a whole warehouse with a construction site and a crane, but it looked horrible. Then I made some weird Black Mesa thing that still looked horrible but it had a crate you could move. Then I don't remember up until recent maps.
Alot of practise.
Unfortunately, is the only way.
[code]1st day: Really blocky 'Building'
2nd day: Worked more on the 'Building'
1st week: A small displacement :O
1st month: Two small houses, a large displacement
6 month: A small skyscraper
1 year: A small town[/code]
After that, who knows :P
Well, lets see.
Day 1: A perfectly square room. EXACTLY like the one from the tutorial on the VDC.
Day 2: Made a couple of displacements and had a play with what looked good.
Week 1: Made a small house.
Week 2: Expanded on the house (was a town)
1 Year: Currently at this stage now. (Out of ideas)
2 Years: Guess.
Day one: grass, skybox, cabin, info_player_start, texturing
Day two: lighting
Day three: from there on, entities, custom textures, complex systems
Day 1: A hollow block with a generic brick texture (uncompiled)
Week 1:A hollow block with different textures, a player spawn and weapons. (compiled)
Week 2: Experimentation using tutorials and learning the I/O system.
Month 1: Experimentation using tutorials.
Month 2: Recreated my house and continued to learn from tutorials.
Year 1: Continued to learn and build.
Year 2: Started to build Wetwork.
day 1: A huge hollow box with brick texture.
day 2: Put stuff in the big box like smaller boxes floating around.
week 1: First crappy displacement.
week 2: Experimenting with props and other entities.
week 3: Getting sort of artistic.
month 1: From there on, still learning and alot of half done maps waiting to be completed.
Day 1: Made the level from the Valve wiki, slightly overwhelmed I quit for a while...
A few months later: I found out that I had the tool installed and dicked with it. I made a box with a door and a box with water.
A few days after that: I was getting better, in a week or so I made [url]http://www.facepunch.com/showthread.php?p=12637462[/url]
A few months ago: I joined a gaming community and was quite focused on Zombie Panic, I at the time was enjoying the "zpo_lake_of_the_dead" maps, though they were crappy. I decompiled it and made a map that I see appears on quite a few lake_of_the_dead servers... Around that time I learned the I/O system
Now: Getting more artistic, learning to light better and have released a few decent maps. I still need to grasp the concept of advanced optimization.
I have a pictures timeline of my works from the time I started mapping to current day. The order is from latest to oldest in chronological time. :3
[b][u]Vacant Remake - July 7, 2009[/u][/b]
[URL=http://img525.imageshack.us/i/dmcod4vacantrc10001.jpg/][IMG]http://img525.imageshack.us/img525/171/dmcod4vacantrc10001.th.jpg[/IMG][/URL]
[b][u]The Compound - May 19, 2009[/u][/b]
[url=http://img193.imageshack.us/my.php?image=sep1c1a10004.jpg][img]http://img193.imageshack.us/img193/9757/sep1c1a10004.th.jpg[/img][/url]
[b][u]Hivac - May 9, 2009[/u][/b]
[URL=http://img413.imageshack.us/i/gghifac0014.jpg/][IMG]http://img413.imageshack.us/img413/6343/gghifac0014.th.jpg[/IMG][/URL]
[b][u]Combine Beach Assault - October 5, 2008[/u][/b]
[url=http://s211.photobucket.com/albums/bb161/prototstar/?action=view¤t=untitled0003.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_untitled0003.jpg[/img][/url]
[b][u]Vacant - August 7, 2008[/u][/b]
[url=http://s211.photobucket.com/albums/bb161/prototstar/?action=view¤t=gg_vacant_cod4_beta0011.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_gg_vacant_cod4_beta0011.jpg[/img][/url]
[b][u]Doric's Place - July 2008[/u][/b]
[url=http://i211.photobucket.com/albums/bb161/prototstar/dwarf0012.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_dwarf0012.jpg[/img][/url]
[b][u]Dysprositos - July 2008 [/u][/b]
[url=http://i211.photobucket.com/albums/bb161/prototstar/combinewarfare0028.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_combinewarfare0028.jpg[/img][/url]
[b]Codename: Svencoop Redux[/b] - 2008
[url=http://s211.photobucket.com/albums/bb161/prototstar/?action=view¤t=sc_cnsc_redux0001.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_sc_cnsc_redux0001.jpg[/img][/url]
[b][u]Portal E3 Remake - December 2007[/u][/b] [i]Originally for Exite Mod[/i]
[url=http://i211.photobucket.com/albums/bb161/prototstar/p1a0001.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_p1a0001.jpg[/img][/url]
[b][u]Codename: Svencoop Source - October 15, 2007[/u][/b]
[URL=http://img32.imageshack.us/i/cnsc110002.jpg/][IMG]http://img32.imageshack.us/img32/7273/cnsc110002.th.jpg[/IMG][/URL]
[b][u]Arctic Scenery - September 23, 2007[/u][/b]
[URL=http://img164.imageshack.us/i/hlwarcticbattle0003.jpg/][IMG]http://img164.imageshack.us/img164/9292/hlwarcticbattle0003.th.jpg[/IMG][/URL]
[b][u]Black Mesa Complex - July 23, 2007[/u][/b]
[URL=http://img44.imageshack.us/i/bmcshot1.jpg/][IMG]http://img44.imageshack.us/img44/9544/bmcshot1.th.jpg[/IMG][/URL]
[b][u]Sabomis - December 2006[/u][/b]
[URL=http://img256.imageshack.us/i/sabomis0001zv9.jpg/][IMG]http://img256.imageshack.us/img256/9894/sabomis0001zv9.th.jpg[/IMG][/URL]
[b]Project: HALO - August 2006[/b]
[url=http://i211.photobucket.com/albums/bb161/prototstar/halflife20.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_halflife20.jpg[/img][/url]
[b]Codename: Svencoop - December 2005[/b]
[url=http://i211.photobucket.com/albums/bb161/prototstar/CNSC1.jpg][img]http://i211.photobucket.com/albums/bb161/prototstar/th_CNSC1.jpg[/img][/url]
The first few months I was just fucking about in hammer, like everyone starts out, then I actually started looking at real life buildings, thinking how I could make that into a map, or add that as a mechanic or whatever.
About a year later, and providing I have the right details on a map, I can make just about anything.
By details, I mean when someone requests a map, I can usually always make exactly what they want.
Day 1: Hollowed out hallway for Tf2 with working flags and capture points. Fullbright.
Week 1: A map called gravity. Basically you use the grav gun to solve puzzles and kill turrets. Inspiration by portal.
The rest are unfinished maps that I tire of. Until I found a new system to map which works very well. Which involves working on one map one day, then another map the next day. And continue.
day 1 : i didn't know what to do
day 2 : i used the block tool
day 3 : i made an box room.
2 years later : i have mastered entities and i suck at detail
First thing I ever made:
[IMG]http://i99.photobucket.com/albums/l316/lankist/floodhouse0007.jpg[/IMG]
Latest thing:
[img]http://i99.photobucket.com/albums/l316/lankist/icelands40005.jpg[/img]
[QUOTE=Lankist;15983778]First thing I ever made:
Latest thing:
[/QUOTE]
kind of reminds me of that Episode 3 concept art with the Borealis.
[QUOTE=garryzmod;15936581]day 1: a block with grass texture
week 1:a room with a few boxes and mediocre textures.
week 2: a warehouse
month 1: a building with an inside.
month 2: N/a
year 1: N/a
year 2: N/a[/QUOTE]
Day 1- learned how to use all tools expect clipping
Week 1- made some
Week 2- (be very jealous of the work you're about to see) [IMG]http://i32.tinypic.com/95ms6g.jpg[/IMG]
[IMG]http://i25.tinypic.com/35n3e3l.jpg[/IMG]
Month 1: learned how to use all tools, made my own fy_iceworld with two stories.. it was pretty ballin` filefront should still have it but can't find it
Month 2: made some more shitty maps
Year 1-3: haven't progressed much, i've learned how to scale shit though and learning the importance of lighting.
I'm not jealous...?
[QUOTE=Lord Ned;15992433]I'm not jealous...?[/QUOTE]
strong sarcasm detection skills
[QUOTE=Jnx;15994901]strong sarcasm detection skills[/QUOTE]
Good sarcasm :P
day 1: shit
day 2:more shit
first week: shit
first month: shit
a year later: still shit, but not as shitty :P
I strive for perfect after my first few mapping, attempts/horrible failures, i've just been experimenting trying to adapt my skills, and produce something i would be happy to put my name against.
I thought I would put my own spin on this idea.
How has your C/C developed.
day 1: "God"
week 1: "Good"
week 2: "Medium"
month 1: "Bad"
month 2: "Terrible, but I don't like that part"
year 1: "Absolutely Hopeless, change this by doing that"
year 2: "Just give up, I don't want to even help you with that map because there are so many problems that I would spend more time typing them than I spent thinking about how to finish this "year 2:" comment"
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